package electroblob.wizardry.tileentity; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; /** * Simple extension of {@link Slot} which only accepts items from an array defined in the constructor. * * @author Electroblob * @since Wizardry 1.0 */ public class SlotItemList extends Slot { private Item[] items; private int stackLimit; public SlotItemList(IInventory par1iInventory, int index, int x, int y, int stackLimit, Item... allowedItems){ super(par1iInventory, index, x, y); this.items = allowedItems; this.stackLimit = stackLimit; } public int getSlotStackLimit(){ return stackLimit; } public boolean isItemValid(ItemStack stack){ for(int i = 0; i < items.length; i++){ if(stack.getItem() == this.items[i]){ return true; } } return false; } }