package electroblob.wizardry.entity.living; import java.lang.ref.WeakReference; import java.util.UUID; import electroblob.wizardry.Wizardry; import net.minecraft.entity.EntityFlying; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.World; public class EntityZombieMinion extends EntityZombie implements ISummonedCreature { // Field implementations private int lifetime = 600; private WeakReference casterReference; private UUID casterUUID; // Setter + getter implementations @Override public int getLifetime(){ return lifetime; } @Override public void setLifetime(int lifetime){ this.lifetime = lifetime; } @Override public WeakReference getCasterReference(){ return casterReference; } @Override public void setCasterReference(WeakReference reference){ casterReference = reference; } @Override public UUID getCasterUUID(){ return casterUUID; } @Override public void setCasterUUID(UUID uuid){ this.casterUUID = uuid; } /** * Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't matter * because the client side entity immediately gets the lifetime value copied over to it by this class anyway. When * extending this class, you must override this constructor or Minecraft won't like it, but there's no need to do * anything inside it other than call super(). */ public EntityZombieMinion(World world){ super(world); this.experienceValue = 0; } /** * Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when extending * this class (be sure to call super()) so that AI and other things can be added. */ public EntityZombieMinion(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){ super(world); this.setPosition(x, y, z); this.casterReference = new WeakReference(caster); this.experienceValue = 0; this.lifetime = lifetime; } // EntityZombie overrides (EntityZombie is a long class so there are lots of these) @Override protected void applyEntityAI(){ this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 0, false, true, this.getTargetSelector())); } @Override public boolean isChild(){ return false; } @Override public void setChild(boolean childZombie){} // Can't be a child @Override protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty){} // They don't have equipment! @Override public void onKillEntity(EntityLivingBase entityLivingIn){} // Turns villagers to zombies in EntityZombie @Override public void setChildSize(boolean isChild){} // Implementations @Override public void setRevengeTarget(EntityLivingBase entity){ if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity); } @Override public void onUpdate(){ super.onUpdate(); this.updateDelegate(); } @Override public void onSpawn(){ this.spawnParticleEffect(); } @Override public void onDespawn(){ this.spawnParticleEffect(); } private void spawnParticleEffect(){ if(this.world.isRemote){ for(int i = 0; i < 15; i++){ this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat(), this.posY + 1 + this.rand.nextFloat(), this.posZ + this.rand.nextFloat(), 0, 0, 0); } } } @Override public boolean hasParticleEffect(){ return true; } @Override protected boolean processInteract(EntityPlayer player, EnumHand hand){ // In this case, the delegate method determines whether super is called. // Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements. return this.interactDelegate(player, hand) || super.processInteract(player, hand); } @Override public void writeEntityToNBT(NBTTagCompound nbttagcompound){ super.writeEntityToNBT(nbttagcompound); this.writeNBTDelegate(nbttagcompound); } @Override public void readEntityFromNBT(NBTTagCompound nbttagcompound){ super.readEntityFromNBT(nbttagcompound); this.readNBTDelegate(nbttagcompound); } // Recommended overrides @Override protected int getExperiencePoints(EntityPlayer player){ return 0; } @Override protected boolean canDropLoot(){ return false; } @Override protected Item getDropItem(){ return null; } @Override protected ResourceLocation getLootTable(){ return null; } @Override public boolean canPickUpLoot(){ return false; } // This vanilla method has nothing to do with the custom despawn() method. @Override protected boolean canDespawn(){ return false; } @Override public boolean canAttackClass(Class entityType){ // Returns true unless the given entity type is a flying entity. return !EntityFlying.class.isAssignableFrom(entityType); } @Override public ITextComponent getDisplayName(){ if(getCaster() != null){ return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(), new TextComponentTranslation("entity." + this.getEntityString() + ".name")); }else{ return super.getDisplayName(); } } @Override public boolean hasCustomName(){ // If this returns true, the renderer will show the nameplate when looking directly at the entity return Wizardry.settings.showSummonedCreatureNames && getCaster() != null; } }