package electroblob.wizardry.entity.projectile; import java.util.List; import electroblob.wizardry.Wizardry; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.MagicDamage; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.WizardryParticleType; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; public class EntitySpark extends EntityMagicProjectile { public EntitySpark(World par1World){ super(par1World); } public EntitySpark(World par1World, EntityLivingBase par2EntityLivingBase){ super(par1World, par2EntityLivingBase); } public EntitySpark(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier){ super(par1World, par2EntityLivingBase, damageMultiplier); } public EntitySpark(World par1World, double par2, double par4, double par6){ super(par1World, par2, par4, par6); } /** This is the speed */ protected float getSpeed(){ return 0.5F; } /** * Called when this EntityThrowable hits a block or entity. */ protected void onImpact(RayTraceResult par1RayTraceResult){ Entity entityHit = par1RayTraceResult.entityHit; if(entityHit != null){ float damage = 6 * damageMultiplier; entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK), damage); } this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); // Particle effect if(world.isRemote){ for(int i = 0; i < 8; i++){ Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, this.posX + rand.nextFloat() - 0.5, this.posY + this.height / 2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3); } } this.setDead(); } public void onUpdate(){ super.onUpdate(); if(!this.collided && !world.isRemote){ double seekingRange = 5.0d; List entities = WizardryUtilities.getEntitiesWithinRadius(seekingRange, this.posX, this.posY, this.posZ, this.world); Entity target = null; for(Entity possibleTarget : entities){ // Decides if current entity should be replaced. if(target == null || this.getDistance(target) > this.getDistance(possibleTarget)){ // Decides if new entity is a valid target. if(WizardryUtilities.isValidTarget(this.getThrower(), possibleTarget)){ target = possibleTarget; } } } if(target != null && Math.abs(this.motionX) < 1 && Math.abs(this.motionY) < 1 && Math.abs(this.motionZ) < 1){ this.addVelocity((target.posX - this.posX) / 30, (target.posY + target.height / 2 - this.posY) / 30, (target.posZ - this.posZ) / 30); } } if(this.ticksExisted > 100){ this.setDead(); } } /** * Gets the amount of gravity to apply to the thrown entity with each tick. */ protected float getGravityVelocity(){ return 0.0F; } /** * Return whether this entity should be rendered as on fire. */ public boolean canRenderOnFire(){ return false; } }