package electroblob.wizardry.item;
import java.util.List;
import electroblob.wizardry.SpellGlyphData;
import electroblob.wizardry.WizardData;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.entity.living.ISummonedCreature;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.event.SpellCastEvent.Source;
import electroblob.wizardry.packet.PacketCastSpell;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* This class is (literally) where the magic happens! All wand types are single instances of this class. There's a lot
* of quite hard-to-read code in here, but unfortunately there's not much I can do about that. For this reason, I have
* written the {@link WandHelper} class. I strongly recommend you use it for interacting with wand items wherever
* possible.
*
* It's unikely that anything in this class will be of much use externally, but should you wish to use it for whatever
* reason (perhaps if you extend it), it works as follows:
*
* - onItemRightClick is where non-continuous spells are cast, and it sets the item in use for continuous spells
* - onUsingTick does the casting for continuous spells
* - onUpdate deals with the cooldowns for the spells
*
* @since Wizardry 1.0
*/
public class ItemWand extends Item {
public Tier tier;
public Element element;
public ItemWand(Tier tier, Element element){
super();
setMaxStackSize(1);
if(element == null || tier == Tier.BASIC){
setCreativeTab(WizardryTabs.WIZARDRY);
}
this.tier = tier;
this.element = element;
setMaxDamage(this.tier.maxCharge);
}
@Override
@SideOnly(Side.CLIENT)
public boolean isFull3D(){
return true;
}
@Override
@SideOnly(Side.CLIENT)
public FontRenderer getFontRenderer(ItemStack stack){
return Wizardry.proxy.getFontRenderer(stack);
}
// Max damage is modifiable with upgrades.
@Override
public int getMaxDamage(ItemStack itemstack){
// + 0.5f corrects small float errors rounding down
return (int)(super.getMaxDamage(itemstack) * (1.0f + Constants.STORAGE_INCREASE_PER_LEVEL
* WandHelper.getUpgradeLevel(itemstack, WizardryItems.storage_upgrade)) + 0.5f);
}
@Override
public void onUpdate(ItemStack itemstack, World world, Entity entity, int slot, boolean isHeld){
WandHelper.decrementCooldowns(itemstack);
// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
if(!world.isRemote && itemstack.isItemDamaged()
&& world.getWorldTime() % Constants.CONDENSER_TICK_INTERVAL == 0){
// If the upgrade level is 0, this does nothing anyway.
itemstack.setItemDamage(
itemstack.getItemDamage() - WandHelper.getUpgradeLevel(itemstack, WizardryItems.condenser_upgrade));
}
if(entity instanceof EntityPlayer && this.element != null && this.element != Element.MAGIC){
// As it stands, this will trigger every tick. Not ideal, but I can't find a way to detect if a player
// has a certain achievement.
// TODO: check if this is somehow triggerable via JSON conditions.
WizardryAdvancementTriggers.element_master.triggerFor((EntityPlayer)entity);
}
}
@Override
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
// This method does some VERY strange things! Despite its name, it also seems to affect the updating of NBT...
if(!oldStack.isEmpty() || !newStack.isEmpty()){
// We only care about the situation where we specifically want the animation NOT to play.
if(oldStack.getItem() == newStack.getItem() && !slotChanged && oldStack.getItem() instanceof ItemWand
&& newStack.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(oldStack) == WandHelper.getCurrentSpell(newStack))
return false;
}
return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
}
@Override
public EnumAction getItemUseAction(ItemStack itemstack){
return WandHelper.getCurrentSpell(itemstack).action;
}
@Override
public int getMaxItemUseDuration(ItemStack stack){
return 72000;
}
@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack itemstack, World world, List text, ITooltipFlag advanced){
EntityPlayerSP player = Minecraft.getMinecraft().player;
if (player == null) { return; }
// +0.5f is necessary due to the error in the way floats are calculated.
if(element != null) text.add("\u00A78" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.buff",
(int)((tier.level + 1) * Constants.DAMAGE_INCREASE_PER_TIER * 100 + 0.5f) + "%",
element.getDisplayName()));
Spell spell = WandHelper.getCurrentSpell(itemstack);
boolean discovered = true;
if(Wizardry.settings.discoveryMode && !player.capabilities.isCreativeMode && WizardData.get(player) != null
&& !WizardData.get(player).hasSpellBeenDiscovered(spell)){
discovered = false;
}
text.add("\u00A77" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.spell",
discovered ? "\u00A77" + spell.getDisplayNameWithFormatting()
: "#\u00A79" + SpellGlyphData.getGlyphName(spell, player.world)));
text.add("\u00A79" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.mana",
(this.getMaxDamage(itemstack) - this.getDamage(itemstack)), this.getMaxDamage(itemstack)));
}
@Override
public String getItemStackDisplayName(ItemStack stack){
return (this.element == null ? "" : this.element.getFormattingCode()) + super.getItemStackDisplayName(stack);
}
// Continuous spells use the onUsingItemTick method instead of this one.
/* An important thing to note about this method: it is only called on the server and the client of the player
* holding the item (I call this client-inconsistency). This means if you spawn particles here they will not show up
* on other players' screens. Instead, this must be done via packets. */
@Override
public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand){
ItemStack stack = player.getHeldItem(hand);
// Alternate right-click function; overrides spell casting.
if(this.selectMinionTarget(player, world)) return new ActionResult(EnumActionResult.SUCCESS, stack);
Spell spell = WandHelper.getCurrentSpell(stack);
SpellModifiers modifiers = this.calculateModifiers(stack, spell);
// If anything stops the spell working at this point, nothing else happens.
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(player, spell, modifiers, Source.WAND))){
return new ActionResult(EnumActionResult.FAIL, stack);
}
// This is here to start the inUse thing, otherwise the onUsingTick method will not fire.
if(spell.isContinuous && !player.isHandActive()){
player.setActiveHand(hand);
// Probably ought to be here. (Does it succeed though?)
return new ActionResult(EnumActionResult.SUCCESS, stack);
}
// Conditions for the spell to be attempted. The tier check is a failsafe; it should never be false unless the
// NBT is modified directly.
if(!spell.isContinuous && spell.tier.level <= this.tier.level
// Checks that the wand has enough mana to cast the spell
&& spell.cost <= (stack.getMaxDamage() - stack.getItemDamage())
// Checks that the spell is not in cooldown or that the player is in creative mode
&& (WandHelper.getCurrentCooldown(stack) == 0 || player.capabilities.isCreativeMode)){
// If the spell does not require a packet, the code is run in the old client-inconsistent way, since this
// means that swingItem() doesn't need packets in order to work, improving performance.
if(!world.isRemote){
if(spell.cast(world, player, hand, 0, modifiers)){
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.WAND));
// = Packets =
if(spell.doesSpellRequirePacket()){
// Sends a packet to all players in dimension to tell them to spawn particles.
// Only sent if the spell succeeded, because if the spell failed, you wouldn't
// need to spawn any particles!
IMessage msg = new PacketCastSpell.Message(player.getEntityId(), hand, spell.id(), modifiers);
WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
}
player.setActiveHand(hand);
// = Cooldown =
// Spells only have a cooldown in survival
if(!player.capabilities.isCreativeMode){
float cooldownMultiplier = 1.0f
- WandHelper.getUpgradeLevel(stack, WizardryItems.cooldown_upgrade)
* Constants.COOLDOWN_REDUCTION_PER_LEVEL;
if(player.isPotionActive(WizardryPotions.font_of_mana)){
// Dividing by this rather than setting it takes upgrades and font of mana into account
// simultaneously
cooldownMultiplier /= 2
+ player.getActivePotionEffect(WizardryPotions.font_of_mana).getAmplifier();
}
WandHelper.setCurrentCooldown(stack, (int)(spell.cooldown * cooldownMultiplier));
}
// = Mana cost =
// The spell costs 20% less for every armour piece of the matching element.
int armourPieces = getMatchingArmourCount(player, spell);
stack.damageItem((int)(spell.cost * (1.0f - armourPieces * Constants.COST_REDUCTION_PER_ARMOUR)),
player);
return new ActionResult(EnumActionResult.SUCCESS, stack);
}
}else if(!spell.doesSpellRequirePacket()){
// Client-inconsistent spell casting. This code only runs client-side.
if(spell.cast(world, player, hand, 0, modifiers)){
// This is all that needs to happen, because everything above works fine on just the server side.
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.WAND));
return new ActionResult(EnumActionResult.SUCCESS, stack);
}
}
}
return new ActionResult(EnumActionResult.FAIL, stack);
}
// For continuous spells. The count argument actually decrements by 1 each tick.
@Override
public void onUsingTick(ItemStack stack, EntityLivingBase user, int count){
if(user instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)user;
Spell spell = WandHelper.getCurrentSpell(stack);
SpellModifiers modifiers = this.calculateModifiers(stack, spell);
int castingTick = stack.getMaxItemUseDuration() - count;
if(MinecraftForge.EVENT_BUS
.post(new SpellCastEvent.Tick(player, spell, modifiers, Source.WAND, castingTick)))
return;
// Continuous spells (these must check if they can be cast each tick since the mana changes)
if(spell.isContinuous && spell.tier.level <= this.tier.level
&& spell.cost / 5 <= (stack.getMaxDamage() - stack.getItemDamage())){
if(spell.cast(player.world, player, player.getActiveHand(), castingTick, modifiers)){
if(castingTick == 0)
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.WAND));
// = Mana cost =
// Divides the mana cost over a second appropriately; since damage is an integer it cannot
// just be divided by 20.
// Now does five times per second regardless of the spell cost, but each time it does 1/5 of the
// cost per second.
int tickNumber = (count % 20) + 1;
// Tests if the tick counter is a multiple of 4 plus 1, i.e. is true when tickNumber = 1, 5, 9, 13
// or 17.
// Made a slight adjustment since the counter starts on 1 and not 4.
if(tickNumber % 4 == 1){
int armourPieces = getMatchingArmourCount(player, spell);
switch(armourPieces){
case 0:
stack.damageItem(spell.cost / 5, player);
break;
case 1:
if(tickNumber != 17) stack.damageItem(spell.cost / 5, player);
break;
case 2:
if(tickNumber != 9 && tickNumber != 17) stack.damageItem(spell.cost / 5, player);
break;
case 3:
if(tickNumber != 5 && tickNumber != 13 && tickNumber != 17)
stack.damageItem(spell.cost / 5, player);
break;
case 4:
if(tickNumber == 1) stack.damageItem(spell.cost / 5, player);
break;
}
}
}
}
}
}
@Override
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase entity,
EnumHand hand){
if(player.isSneaking() && entity instanceof EntityPlayer && WizardData.get(player) != null){
// This is one of those "the method doing the work looks as if it's just returning a value" situations.
// ... I know, right?! I feel very programmer-y. But it's not too confusing here, and it looks neat.
String string = WizardData.get(player).toggleAlly((EntityPlayer)entity) ? "item." + Wizardry.MODID + ":wand.addally"
: "item." + Wizardry.MODID + ":wand.removeally";
if(!player.world.isRemote) player.sendMessage(new TextComponentTranslation(string, entity.getName()));
return true;
}
return false;
}
/** Returns a SpellModifiers object with the appropriate modifiers applied for the given ItemStack and Spell. */
protected SpellModifiers calculateModifiers(ItemStack stack, Spell spell){
SpellModifiers modifiers = new SpellModifiers();
// Now we only need to add multipliers if they are not 1.
int level = WandHelper.getUpgradeLevel(stack, WizardryItems.range_upgrade);
if(level > 0)
modifiers.set(WizardryItems.range_upgrade, 1.0f + level * Constants.RANGE_INCREASE_PER_LEVEL, true);
level = WandHelper.getUpgradeLevel(stack, WizardryItems.duration_upgrade);
if(level > 0)
modifiers.set(WizardryItems.duration_upgrade, 1.0f + level * Constants.DURATION_INCREASE_PER_LEVEL, false);
level = WandHelper.getUpgradeLevel(stack, WizardryItems.blast_upgrade);
if(level > 0)
modifiers.set(WizardryItems.blast_upgrade, 1.0f + level * Constants.BLAST_RADIUS_INCREASE_PER_LEVEL, true);
// I would have liked to have made potion effects increase in strength according to the damage multiplier,
// but the amplifier level is too discrete to make this work. For example, wither 3 for 10 seconds will kill a
// normal mob on full 20 health, but wither 2 for the same duration only deals about 6 hearts of damage in
// total.
if(this.element == spell.element){
modifiers.set(SpellModifiers.DAMAGE, 1.0f + (this.tier.level + 1) * Constants.DAMAGE_INCREASE_PER_TIER,
true);
}
return modifiers;
}
/** Counts the number of armour pieces the given player is wearing that match the given spell's element. */
private int getMatchingArmourCount(EntityPlayer player, Spell spell){
int armourPieces = 0;
for(EntityEquipmentSlot slot : WizardryUtilities.ARMOUR_SLOTS){
ItemStack armour = player.getItemStackFromSlot(slot);
if(armour != null && armour.getItem() instanceof ItemWizardArmour
&& ((ItemWizardArmour)armour.getItem()).element == spell.element)
armourPieces++;
}
return armourPieces;
}
private boolean selectMinionTarget(EntityPlayer player, World world){
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, player, 16);
if(rayTrace != null && WizardryUtilities.isLiving(rayTrace.entityHit)){
EntityLivingBase entity = (EntityLivingBase)rayTrace.entityHit;
// Sets the selected minion's target to the right-clicked entity
if(player.isSneaking() && WizardData.get(player) != null && WizardData.get(player).selectedMinion != null){
ISummonedCreature minion = WizardData.get(player).selectedMinion.get();
if(minion instanceof EntityLiving && minion != entity){
// There is now only the new AI! (which greatly improves things)
((EntityLiving)minion).setAttackTarget(entity);
// Deselects the selected minion
WizardData.get(player).selectedMinion = null;
return true;
}
}
}
return false;
}
}