package electroblob.wizardry.spell; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.BlockUtils; import electroblob.wizardry.util.GeometryUtils; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityEvokerFangs; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing.Axis; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import javax.annotation.Nullable; public class Fangs extends Spell { private static final double FANG_SPACING = 1.25; public Fangs(){ super("fangs", SpellActions.SUMMON, false); addProperties(RANGE); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ if(!spawnFangs(world, new Vec3d(caster.posX, caster.getEntityBoundingBox().minY, caster.posZ), GeometryUtils.replaceComponent(caster.getLookVec(), Axis.Y, 0), caster, modifiers)) return false; this.playSound(world, caster, ticksInUse, -1, modifiers); return true; } @Override public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){ if(!spawnFangs(world, caster.getPositionVector(), target.getPositionVector().subtract(caster.getPositionVector()), caster, modifiers)) return false; this.playSound(world, caster, ticksInUse, -1, modifiers); return true; } @Override public boolean cast(World world, double x, double y, double z, EnumFacing direction, int ticksInUse, int duration, SpellModifiers modifiers){ if(!spawnFangs(world, new Vec3d(x, y, z), new Vec3d(direction.getDirectionVec()), null, modifiers)) return false; this.playSound(world, x, y, z, ticksInUse, -1, modifiers); return true; } protected boolean spawnFangs(World world, Vec3d origin, Vec3d direction, @Nullable EntityLivingBase caster, SpellModifiers modifiers){ boolean flag = false; if(world.isRemote){ double x = origin.x; double y = caster == null ? origin.y : origin.y + caster.getEyeHeight(); double z = origin.z; for(int i = 0; i < 12; i++){ ParticleBuilder.create(Type.DARK_MAGIC, world.rand, x, y, z, 0.5, false) .clr(0.4f, 0.3f, 0.35f).spawn(world); // Colour from EntitySpellcasterIllager } }else{ int count = (int)(getProperty(RANGE).doubleValue() * modifiers.get(WizardryItems.range_upgrade)); float yaw = (float)MathHelper.atan2(direction.z, direction.x); // Yes, this is the right way round! for(int i = 0; i < count; i++){ Vec3d vec = origin.add(direction.scale((i + 1) * FANG_SPACING)); // Not exactly the same as evokers but it's how constructs work so it kinda fits Integer y = BlockUtils.getNearestFloor(world, new BlockPos(vec), 5); if(y != null){ world.spawnEntity(new EntityEvokerFangs(world, vec.x, y, vec.z, yaw, i, caster)); // null is fine here flag = true; } } } return flag; } // TODO: Events to handle damage modifiers, ADS, etc. for fang entities (probably could do with this for other vanilla-entity spells) }