package electroblob.wizardry.packet;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.packet.PacketGlyphData.Message;
import io.netty.buffer.ByteBuf;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import java.util.ArrayList;
import java.util.List;
/**
* [Server -> Client] This packet is sent each time a player joins a world to synchronise the client-side spell
* glyph names with the server-side ones.
*/
public class PacketGlyphData implements IMessageHandler {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
// Just to make sure that the side is correct
if(ctx.side.isClient()){
// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
// methods any more than necessary.
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleGlyphDataPacket(message));
}
return null;
}
public static class Message implements IMessage {
/** The list of randomised spell names. */
public List names;
/** The list of randomised spell descriptions. */
public List descriptions;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){
}
public Message(List names, List descriptions){
this.names = names;
this.descriptions = descriptions;
}
@Override
public void fromBytes(ByteBuf buf){
names = new ArrayList<>();
descriptions = new ArrayList<>();
while(buf.isReadable()){
names.add(ByteBufUtils.readUTF8String(buf));
descriptions.add(ByteBufUtils.readUTF8String(buf));
}
}
@Override
public void toBytes(ByteBuf buf){
for(int i = 0; i < names.size(); i++){
ByteBufUtils.writeUTF8String(buf, names.get(i) == null ? "error" : names.get(i));
ByteBufUtils.writeUTF8String(buf, descriptions.get(i) == null ? "error" : descriptions.get(i));
}
}
}
}