package electroblob.wizardry.spell; import java.util.List; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.entity.EntityArc; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.MagicDamage; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryParticleType; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.util.EnumHand; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; public class LightningWeb extends Spell { public LightningWeb(){ super(Tier.MASTER, 15, Element.LIGHTNING, "lightning_web", SpellType.ATTACK, 0, EnumAction.NONE, true); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster, 10 * modifiers.get(WizardryItems.range_upgrade), 2.0f); if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && WizardryUtilities.isLiving(rayTrace.entityHit)){ Entity target = rayTrace.entityHit; if(!world.isRemote){ // This statement means the arc only spawns every other tick. if(ticksInUse % 2 == 0){ EntityArc arc = new EntityArc(world); // The look vec stuff performs a translation on the start point to line it up with the wand. // EDIT: removed due to 1st/3rd person render differences. arc.setEndpointCoords(caster.posX, caster.posY + 1.2, caster.posZ, target.posX, target.posY + target.height / 2, target.posZ); arc.lifetime = 1; world.spawnEntity(arc); } if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){ if(!world.isRemote && ticksInUse == 1) caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted())); }else{ // This motion stuff removes knockback, which is desirable for continuous spells. double motionX = target.motionX; double motionY = target.motionY; double motionZ = target.motionZ; target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 5.0f * modifiers.get(SpellModifiers.DAMAGE)); target.motionX = motionX; target.motionY = motionY; target.motionZ = motionZ; } }else{ for(int i = 0; i < 5; i++){ Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, target.posX + world.rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height / 2 + world.rand.nextFloat() * 2 - 1, target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3); } } // Secondary chaining effect double seekerRange = 5.0d; List secondaryTargets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, target.posX, target.posY + target.height / 2, target.posZ, world); // This is a MUCH better way of filtering the secondary targets! secondaryTargets.remove(target); if(secondaryTargets.size() > 5) secondaryTargets = secondaryTargets.subList(0, 5); for(EntityLivingBase secondaryTarget : secondaryTargets){ if(WizardryUtilities.isValidTarget(caster, secondaryTarget)){ if(!world.isRemote){ // This statement means the arc only spawns every other tick. if(ticksInUse % 2 == 0){ EntityArc arc = new EntityArc(world); arc.setEndpointCoords(target.posX, target.posY + 1.2, target.posZ, secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ); arc.lifetime = 1; world.spawnEntity(arc); } if(MagicDamage.isEntityImmune(DamageType.SHOCK, secondaryTarget)){ if(!world.isRemote && ticksInUse == 1) caster.sendMessage(new TextComponentTranslation("spell.resist", secondaryTarget.getName(), this.getNameForTranslationFormatted())); }else{ // This motion stuff removes knockback, which is desirable for continuous spells. double motionX = secondaryTarget.motionX; double motionY = secondaryTarget.motionY; double motionZ = secondaryTarget.motionZ; secondaryTarget.attackEntityFrom( MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 4.0f * modifiers.get(SpellModifiers.DAMAGE)); secondaryTarget.motionX = motionX; secondaryTarget.motionY = motionY; secondaryTarget.motionZ = motionZ; } }else{ for(int i = 0; i < 5; i++){ Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, secondaryTarget.posX + world.rand.nextFloat() - 0.5, secondaryTarget.getEntityBoundingBox().minY + secondaryTarget.height / 2 + world.rand.nextFloat() * 2 - 1, secondaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3); } } // Tertiary chaining effect List tertiaryTargets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ, world); tertiaryTargets.remove(target); tertiaryTargets.removeAll(secondaryTargets); if(tertiaryTargets.size() > 2) tertiaryTargets = tertiaryTargets.subList(0, 2); for(EntityLivingBase tertiaryTarget : tertiaryTargets){ if(WizardryUtilities.isValidTarget(caster, tertiaryTarget)){ if(!world.isRemote){ // This statement means the arc only spawns every other tick. if(ticksInUse % 2 == 0){ EntityArc arc = new EntityArc(world); arc.setEndpointCoords(secondaryTarget.posX, secondaryTarget.posY + 1.2, secondaryTarget.posZ, tertiaryTarget.posX, tertiaryTarget.posY + tertiaryTarget.height / 2, tertiaryTarget.posZ); arc.lifetime = 1; world.spawnEntity(arc); } if(MagicDamage.isEntityImmune(DamageType.SHOCK, tertiaryTarget)){ if(!world.isRemote && ticksInUse == 1) caster.sendMessage(new TextComponentTranslation("spell.resist", tertiaryTarget.getName(), this.getNameForTranslationFormatted())); }else{ // This motion stuff removes knockback, which is desirable for continuous spells. double motionX = tertiaryTarget.motionX; double motionY = tertiaryTarget.motionY; double motionZ = tertiaryTarget.motionZ; tertiaryTarget.attackEntityFrom( MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 3.0f * modifiers.get(SpellModifiers.DAMAGE)); tertiaryTarget.motionX = motionX; tertiaryTarget.motionY = motionY; tertiaryTarget.motionZ = motionZ; } }else{ for(int i = 0; i < 5; i++){ Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, tertiaryTarget.posX + world.rand.nextFloat() - 0.5, tertiaryTarget.getEntityBoundingBox().minY + tertiaryTarget.height / 2 + world.rand.nextFloat() * 2 - 1, tertiaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3); } } } } } } if(ticksInUse == 1){ WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LIGHTNING, 1.0F, 1.0f); }else if(ticksInUse > 0 && ticksInUse % 20 == 0){ WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_LIGHTNING, 1.0F, 1.0f); } return true; }else{ if(!world.isRemote){ // This statement means the arc only spawns every other tick. if(ticksInUse % 2 == 0){ EntityArc arc = new EntityArc(world); arc.setEndpointCoords(caster.posX, caster.posY + 1.2, caster.posZ, caster.posX + caster.getLookVec().x * 8, caster.posY + caster.eyeHeight + caster.getLookVec().y * 8, caster.posZ + caster.getLookVec().z * 8); arc.lifetime = 1; // arc.setOffset(entityplayer.getLookVec().zCoord * 0.5, entityplayer.getLookVec().xCoord * 0.5); world.spawnEntity(arc); } } if(ticksInUse == 1){ WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LIGHTNING, 1.0F, 1.0f); }else if(ticksInUse > 0 && ticksInUse % 20 == 0){ WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_LIGHTNING, 1.0F, 1.0f); } return true; } } }