package electroblob.wizardry.client.gui; import electroblob.wizardry.Wizardry; import electroblob.wizardry.client.DrawingUtils; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.data.SpellGlyphData; import electroblob.wizardry.data.WizardData; import electroblob.wizardry.item.IManaStoringItem; import electroblob.wizardry.item.ISpellCastingItem; import electroblob.wizardry.item.IWorkbenchItem; import electroblob.wizardry.item.ItemWand; import electroblob.wizardry.packet.PacketControlInput; import electroblob.wizardry.packet.WizardryPacketHandler; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.spell.Spell; import electroblob.wizardry.tileentity.ContainerArcaneWorkbench; import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench; import electroblob.wizardry.util.WandHelper; import net.minecraft.client.Minecraft; import net.minecraft.client.audio.PositionedSoundRecord; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.GlStateManager.DestFactor; import net.minecraft.client.renderer.GlStateManager.SourceFactor; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; import net.minecraft.util.text.TextFormatting; import net.minecraftforge.client.event.TextureStitchEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.relauncher.Side; import org.lwjgl.input.Keyboard; @Mod.EventBusSubscriber(Side.CLIENT) public class GuiArcaneWorkbench extends GuiContainer { private GuiButton applyBtn; public static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/gui/arcane_workbench.png"); private IInventory playerInventory; private IInventory arcaneWorkbenchInventory; private static final int TOOLTIP_WIDTH = 164; private static final int TOOLTIP_TEXT_INSET = 6; /** We report the actual size of the GUI to Minecraft when a wand is in so JEI doesn't overdraw it. * For calculations, we use the size without the tooltip, which is stored in this constant. */ private static final int MAIN_GUI_WIDTH = 176; private static final int RUNE_LEFT = 38; private static final int RUNE_TOP = 22; private static final int RUNE_WIDTH = 100; private static final int RUNE_HEIGHT = 100; private static final int PROGRESSION_BAR_WIDTH = 152; private static final int PROGRESSION_BAR_HEIGHT = 3; private static final int HALO_DIAMETER = 156; private static final int TEXTURE_WIDTH = 512; private static final int TEXTURE_HEIGHT = 256; private int animationTimer = 0; private static final int ANIMATION_DURATION = 20; public GuiArcaneWorkbench(InventoryPlayer invPlayer, TileEntityArcaneWorkbench entity){ super(new ContainerArcaneWorkbench(invPlayer, entity)); this.playerInventory = invPlayer; this.arcaneWorkbenchInventory = entity; xSize = MAIN_GUI_WIDTH; ySize = 220; } // Huh, didn't realise this method existed. Pretty neat. @Override public void updateScreen(){ if(animationTimer > 0) animationTimer--; } @Override public void drawScreen(int mouseX, int mouseY, float partialTicks){ this.drawDefaultBackground(); GlStateManager.color(1, 1, 1, 1); // Just in case Slot slot = this.inventorySlots.getSlot(ContainerArcaneWorkbench.CENTRE_SLOT); // Tests if there is a wand in the workbench and edits the positioning accordingly if(slot.getHasStack() && slot.getStack().getItem() instanceof IWorkbenchItem && ((IWorkbenchItem)slot.getStack().getItem()).showTooltip(slot.getStack())){ xSize = MAIN_GUI_WIDTH + TOOLTIP_WIDTH; guiLeft = (this.width - this.xSize) / 2; this.applyBtn.x = (this.width - TOOLTIP_WIDTH) / 2 + 64; }else{ xSize = MAIN_GUI_WIDTH; guiLeft = (this.width - this.xSize) / 2; this.applyBtn.x = this.width / 2 + 64; } this.applyBtn.enabled = slot.getHasStack(); super.drawScreen(mouseX, mouseY, partialTicks); // Required now, or item mouseover tooltips won't render. this.renderHoveredToolTip(mouseX, mouseY); } @Override public void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY){ GlStateManager.color(1, 1, 1, 1); Minecraft.getMinecraft().renderEngine.bindTexture(texture); // Animation // Grey background DrawingUtils.drawTexturedRect(guiLeft + RUNE_LEFT, guiTop + RUNE_TOP, MAIN_GUI_WIDTH + TOOLTIP_WIDTH, 0, RUNE_WIDTH, RUNE_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT); // Yellow 'halo' if(animationTimer > 0){ GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA); int x = guiLeft + RUNE_LEFT + RUNE_WIDTH/2; int y = guiTop + RUNE_TOP + RUNE_HEIGHT/2; float scale = (animationTimer + partialTicks)/ANIMATION_DURATION; scale = (float)(1 - Math.pow(1-scale, 1.4f)); // Makes it slower at the start and speed up GlStateManager.scale(scale, scale, 1); GlStateManager.translate(x/scale, y/scale, 0); DrawingUtils.drawTexturedRect(-HALO_DIAMETER /2, -HALO_DIAMETER /2, MAIN_GUI_WIDTH + TOOLTIP_WIDTH, RUNE_HEIGHT, HALO_DIAMETER, HALO_DIAMETER, TEXTURE_WIDTH, TEXTURE_HEIGHT); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } // Main inventory DrawingUtils.drawTexturedRect(guiLeft, guiTop, 0, 0, MAIN_GUI_WIDTH, ySize, TEXTURE_WIDTH, TEXTURE_HEIGHT); float opacity = (animationTimer + partialTicks)/ANIMATION_DURATION; // Changing slots for(int i = 0; i < ContainerArcaneWorkbench.CRYSTAL_SLOT; i++){ Slot slot = this.inventorySlots.getSlot(i); if(slot.xPos >= 0 && slot.yPos >= 0){ // Slot background DrawingUtils.drawTexturedRect(guiLeft + slot.xPos - 10, guiTop + slot.yPos - 10, 0, 220, 36, 36, TEXTURE_WIDTH, TEXTURE_HEIGHT); // Slot animation // IDEA: Somehow replace with intelligent check for whether the spell actually got applied if(animationTimer > 0 && slot.getHasStack()){ GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.color(1, 1, 1, opacity); DrawingUtils.drawTexturedRect(guiLeft + slot.xPos - 10, guiTop + slot.yPos - 10, 36, 220, 36, 36, TEXTURE_WIDTH, TEXTURE_HEIGHT); GlStateManager.color(1, 1, 1, 1); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } } } // Crystal + upgrade slot animations if(animationTimer > 0){ Slot crystals = this.inventorySlots.getSlot(ContainerArcaneWorkbench.CRYSTAL_SLOT); Slot upgrades = this.inventorySlots.getSlot(ContainerArcaneWorkbench.UPGRADE_SLOT); if(crystals.getHasStack()){ GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.color(1, 1, 1, opacity); DrawingUtils.drawTexturedRect(guiLeft + crystals.xPos - 8, guiTop + crystals.yPos - 8, MAIN_GUI_WIDTH + TOOLTIP_WIDTH + RUNE_WIDTH, 0, 32, 32, TEXTURE_WIDTH, TEXTURE_HEIGHT); GlStateManager.color(1, 1, 1, 1); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } if(upgrades.getHasStack()){ GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.color(1, 1, 1, opacity); DrawingUtils.drawTexturedRect(guiLeft + upgrades.xPos - 8, guiTop + upgrades.yPos - 8, MAIN_GUI_WIDTH + TOOLTIP_WIDTH + RUNE_WIDTH, 0, 32, 32, TEXTURE_WIDTH, TEXTURE_HEIGHT); GlStateManager.color(1, 1, 1, 1); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } } // Tooltip only drawn if there is a wand if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.CENTRE_SLOT).getHasStack()){ ItemStack stack = this.inventorySlots.getSlot(ContainerArcaneWorkbench.CENTRE_SLOT).getStack(); if(!(stack.getItem() instanceof IWorkbenchItem)){ Wizardry.logger.warn("Invalid item in central slot of arcane workbench, how did that get there?!"); return; } if(((IWorkbenchItem)stack.getItem()).showTooltip(stack)){ // Tooltip box DrawingUtils.drawTexturedRect(guiLeft + MAIN_GUI_WIDTH, guiTop, MAIN_GUI_WIDTH, 0, TOOLTIP_WIDTH, ySize, TEXTURE_WIDTH, TEXTURE_HEIGHT); int y = guiTop + 20; if(stack.getItem() instanceof IManaStoringItem && ((IManaStoringItem)stack.getItem()).showManaInWorkbench(this.mc.player, stack)){ y += 14; } // Progression bar if(stack.getItem() instanceof ItemWand && !Wizardry.settings.legacyWandLevelling){ y += 10; Tier tier = ((ItemWand)stack.getItem()).tier; float progressFraction = 1; if(tier != Tier.MASTER){ progressFraction = (float)WandHelper.getProgression(stack) / Tier.values()[tier.level + 1].progression; } DrawingUtils.drawTexturedRect(guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, MAIN_GUI_WIDTH, ySize + PROGRESSION_BAR_HEIGHT, PROGRESSION_BAR_WIDTH, PROGRESSION_BAR_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT); int width = (int)(PROGRESSION_BAR_WIDTH * progressFraction); DrawingUtils.drawTexturedRect(guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, MAIN_GUI_WIDTH, ySize, width, PROGRESSION_BAR_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT); y += 8; } if(stack.getItem() instanceof ISpellCastingItem && ((ISpellCastingItem)stack.getItem()).showSpellsInWorkbench(this.mc.player, stack)){ Spell[] spells = ((ISpellCastingItem)stack.getItem()).getSpells(stack); GlStateManager.enableBlend(); for(Spell spell : spells){ boolean discovered = true; if(!this.mc.player.isCreative() && WizardData.get(this.mc.player) != null){ discovered = WizardData.get(this.mc.player).hasSpellBeenDiscovered(spell); } // As of Wizardry 1.2, the icons have been split off into their own texture files to allow for add-on // mods to add their own. Minecraft.getMinecraft().renderEngine .bindTexture(discovered ? spell.getElement().getIcon() : Element.MAGIC.getIcon()); // Renders the little element icon DrawingUtils.drawTexturedRect(guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET - 1, y, 8, 8); y += 10; } } GlStateManager.disableBlend(); int x = 0; y += 16; // Look how much shorter this is with the WandHelper class! for(Item item : WandHelper.getSpecialUpgrades()){ int level = WandHelper.getUpgradeLevel(stack, item); if(level > 0){ ItemStack stack1 = new ItemStack(item, level); GlStateManager.enableDepth(); this.itemRender.renderItemAndEffectIntoGUI(stack1, guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + x, y); this.itemRender.renderItemOverlayIntoGUI(this.fontRenderer, stack1, guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + x, y, null); x += 18; GlStateManager.disableDepth(); } } } } Minecraft.getMinecraft().renderEngine.bindTexture(texture); // Fixes the bug that caused the slot highlight to render opaque. I don't know why it works, it just works! GlStateManager.disableBlend(); GlStateManager.enableAlpha(); } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY){ GlStateManager.color(1, 1, 1, 1); // Just in case this.fontRenderer .drawString(this.arcaneWorkbenchInventory.hasCustomName() ? this.arcaneWorkbenchInventory.getName() : I18n.format(this.arcaneWorkbenchInventory.getName()), 8, 6, 4210752); this.fontRenderer.drawString(this.playerInventory.hasCustomName() ? this.playerInventory.getName() : I18n.format(this.playerInventory.getName()), 8, this.ySize - 96 + 2, 4210752); if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.CENTRE_SLOT).getHasStack()){ ItemStack stack = this.inventorySlots.getSlot(ContainerArcaneWorkbench.CENTRE_SLOT).getStack(); if(!(stack.getItem() instanceof IWorkbenchItem)){ Wizardry.logger.warn("Invalid item in central slot of arcane workbench, how did that get there?!"); return; } if(((IWorkbenchItem)stack.getItem()).showTooltip(stack)){ int y = 6; this.fontRenderer.drawStringWithShadow("\u00A7f" + stack.getDisplayName(), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, 0); if(stack.getItem() instanceof IManaStoringItem && ((IManaStoringItem)stack.getItem()).showManaInWorkbench(this.mc.player, stack)){ y += 14; this.fontRenderer.drawStringWithShadow( "\u00A77" + I18n.format("container." + Wizardry.MODID + ":arcane_workbench.mana") + " " + ((IManaStoringItem)stack.getItem()).getMana(stack) + "/" + ((IManaStoringItem)stack.getItem()).getManaCapacity(stack), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, 0); } // Progression tier text if(stack.getItem() instanceof ItemWand && !Wizardry.settings.legacyWandLevelling){ y += 14; Tier tier = ((ItemWand)stack.getItem()).tier; this.fontRenderer.drawStringWithShadow(tier.getDisplayNameWithFormatting(), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, 0); if(tier != Tier.MASTER){ Tier nextTier = Tier.values()[tier.level + 1]; String s = TextFormatting.DARK_GRAY.toString() + nextTier.getDisplayName(); if(WandHelper.getProgression(stack) >= nextTier.progression) s = nextTier.getDisplayNameWithFormatting(); this.fontRenderer.drawStringWithShadow(s, MAIN_GUI_WIDTH + TOOLTIP_WIDTH - TOOLTIP_TEXT_INSET - fontRenderer.getStringWidth(s), y, 0); } y += 4; } y += 14; if(stack.getItem() instanceof ISpellCastingItem && ((ISpellCastingItem)stack.getItem()).showSpellsInWorkbench(this.mc.player, stack)){ Spell[] spells = ((ISpellCastingItem)stack.getItem()).getSpells(stack); for(Spell spell : spells){ boolean discovered = true; if(!this.mc.player.isCreative() && WizardData.get(this.mc.player) != null){ discovered = WizardData.get(this.mc.player).hasSpellBeenDiscovered(spell); } if(discovered){ this.fontRenderer.drawStringWithShadow(spell.getDisplayNameWithFormatting(), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + 10, y, 0); }else{ this.mc.standardGalacticFontRenderer.drawStringWithShadow( "\u00A79" + SpellGlyphData.getGlyphName(spell, this.mc.world), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + 10, y, 0); } y += 10; } } if(WandHelper.getTotalUpgrades(stack) > 0){ y += 6; this.fontRenderer.drawStringWithShadow("\u00A7f" + I18n.format("container." + Wizardry.MODID + ":arcane_workbench.upgrades"), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, 0); int x = 0; y += 10; // Wand upgrade tooltips for(Item item : WandHelper.getSpecialUpgrades()){ int level = WandHelper.getUpgradeLevel(stack, item); if(level > 0){ // The javadoc for isPointInRegion is ambiguous; what it means is that the REGION is // relative to the GUI but the POINT isn't. if(isPointInRegion(MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + x, y, 16, 16, mouseX, mouseY)){ ItemStack stack1 = new ItemStack(item, level); this.renderToolTip(stack1, mouseX - guiLeft, mouseY - guiTop); } x += 18; } } } } } } @Override public void initGui(){ this.mc.player.openContainer = this.inventorySlots; this.guiLeft = (this.width - this.xSize) / 2; this.guiTop = (this.height - this.ySize) / 2; Keyboard.enableRepeatEvents(true); this.buttonList.clear(); this.buttonList.add(this.applyBtn = new GuiButtonApply(0, this.width / 2 + 64, this.height / 2 + 3)); } @Override public void onGuiClosed(){ super.onGuiClosed(); Keyboard.enableRepeatEvents(false); } @Override protected void actionPerformed(GuiButton button){ if(button.enabled){ if(button.id == 0){ // Packet building IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.APPLY_BUTTON); WizardryPacketHandler.net.sendToServer(msg); // Sound Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord( WizardrySounds.BLOCK_ARCANE_WORKBENCH_SPELLBIND, 1)); // Animation animationTimer = 20; } } } private class GuiButtonApply extends GuiButton { public GuiButtonApply(int id, int x, int y){ super(id, x, y, 16, 16, I18n.format("container." + Wizardry.MODID + ":arcane_workbench.apply")); } @Override public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){ // Whether the button is highlighted this.hovered = mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height; int k = 72; int l = 220; //int colour = 14737632; if(this.enabled){ if(this.hovered){ k += this.width * 2; //colour = 16777120; } }else{ k += this.width; //colour = 10526880; } DrawingUtils.drawTexturedRect(this.x, this.y, k, l, this.width, this.height, 512, 256); //this.drawCenteredString(minecraft.fontRenderer, this.displayString, this.x + this.width / 2, // this.y + (this.height - 8) / 2, colour); } } @SubscribeEvent public static void onTextureStitchEvent(TextureStitchEvent.Pre event){ event.getMap().registerSprite(ContainerArcaneWorkbench.EMPTY_SLOT_CRYSTAL); event.getMap().registerSprite(ContainerArcaneWorkbench.EMPTY_SLOT_UPGRADE); } }