package electroblob.wizardry.event; import net.minecraft.entity.player.EntityPlayer; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.fml.common.eventhandler.Cancelable; /** * ResurrectionEvent is fired when a player is about to be resurrected, after all other checks have been performed. * Note that this event is only fired on the server side.
*
* This event is {@link Cancelable}. If this event is canceled, the player is not resurrected.
*
* This event does not have a result. {@link HasResult}
*
* This event is fired on the {@link MinecraftForge#EVENT_BUS}. * * @author Electroblob * @since Wizardry 2.1 */ @Cancelable public class ResurrectionEvent extends PlayerEvent { private final EntityPlayer caster; public ResurrectionEvent(EntityPlayer player, EntityPlayer caster){ super(player); this.caster = caster; } /** Returns the player that cast the resurrection spell. If the player resurrected themselves, this will be the * same as {@link ResurrectionEvent#getEntityPlayer()}. */ public EntityPlayer getCaster(){ return caster; } }