package electroblob.wizardry.entity.projectile; import electroblob.wizardry.Wizardry; import electroblob.wizardry.registry.Spells; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.spell.Spell; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class EntityMagicMissile extends EntityMagicArrow { /** Creates a new magic missile in the given world. */ public EntityMagicMissile(World world){ super(world); } @Override public double getDamage(){ return Spells.magic_missile.getProperty(Spell.DAMAGE).floatValue(); } @Override public int getLifetime(){ return 12; } @Override public boolean doGravity(){ return false; } @Override public boolean doDeceleration(){ return false; } @Override public void onEntityHit(EntityLivingBase entityHit){ this.playSound(WizardrySounds.ENTITY_MAGIC_MISSILE_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if(this.world.isRemote) ParticleBuilder.create(Type.FLASH).pos(posX, posY, posZ).clr(1, 1, 0.65f).spawn(world); } @Override public void onBlockHit(RayTraceResult hit){ if(this.world.isRemote){ // Gets a position slightly away from the block hit so the particle doesn't get cut in half by the block face Vec3d vec = hit.hitVec.add(new Vec3d(hit.sideHit.getDirectionVec()).scale(0.15)); ParticleBuilder.create(Type.FLASH).pos(vec).clr(1, 1, 0.65f).fade(0.85f, 0.5f, 0.8f).spawn(world); } } @Override public void tickInAir(){ if(this.world.isRemote){ if(Wizardry.tisTheSeason){ ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(0.8f, 0.15f, 0.15f) .time(20 + rand.nextInt(10)).spawn(world); ParticleBuilder.create(Type.SNOW).pos(posX, posY, posZ).spawn(world); if(this.ticksExisted > 1){ // Don't spawn particles behind where it started! double x = posX - motionX / 2; double y = posY - motionY / 2; double z = posZ - motionZ / 2; ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(0.15f, 0.7f, 0.15f) .time(20 + rand.nextInt(10)).spawn(world); } }else{ ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1) .time(20 + rand.nextInt(10)).spawn(world); if(this.ticksExisted > 1){ // Don't spawn particles behind where it started! double x = posX - motionX / 2; double y = posY - motionY / 2; double z = posZ - motionZ / 2; ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1) .time(20 + rand.nextInt(10)).spawn(world); } } } } @Override protected void entityInit(){ } }