package electroblob.wizardry.spell; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryBlocks; import electroblob.wizardry.tileentity.TileEntityPlayerSave; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class Snare extends SpellRay { public Snare(){ super("snare", false, SpellActions.POINT); this.soundValues(1, 1.4f, 0.4f); this.ignoreLivingEntities(true); addProperties(DAMAGE, EFFECT_DURATION, EFFECT_STRENGTH); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(side == EnumFacing.UP && world.isSideSolid(pos, EnumFacing.UP) && WizardryUtilities.canBlockBeReplaced(world, pos.up())){ if(!world.isRemote){ world.setBlockState(pos.up(), WizardryBlocks.snare.getDefaultState()); ((TileEntityPlayerSave)world.getTileEntity(pos.up())).setCaster(caster); } return true; } return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){ float brightness = world.rand.nextFloat() * 0.25f; ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).time(20 + world.rand.nextInt(8)) .clr(brightness, brightness + 0.1f, 0).spawn(world); ParticleBuilder.create(Type.LEAF).pos(x, y, z).vel(0, -0.01, 0).time(40 + world.rand.nextInt(10)).spawn(world); } }