package electroblob.wizardry.spell; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Constants; import electroblob.wizardry.data.WizardData; import electroblob.wizardry.registry.WizardryEnchantments; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.*; import net.minecraft.util.EnumHand; import net.minecraft.world.World; import java.util.Arrays; public class ImbueWeapon extends Spell { public ImbueWeapon(){ super("imbue_weapon", EnumAction.BOW, false); addProperties(EFFECT_DURATION); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ // Won't work if the weapon already has the enchantment if(WizardData.get(caster) != null){ for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(caster)){ if(isSword(stack.getItem()) && !EnchantmentHelper.getEnchantments(stack).containsKey(WizardryEnchantments.magic_sword) && WizardData.get(caster).getImbuementDuration(WizardryEnchantments.magic_sword) <= 0){ // The enchantment level as determined by the damage multiplier. The + 0.5f is so that // weird float processing doesn't incorrectly round it down. stack.addEnchantment(WizardryEnchantments.magic_sword, modifiers.get(SpellModifiers.POTENCY) == 1.0f ? 1 : (int)((modifiers.get(SpellModifiers.POTENCY) - 1.0f) / Constants.POTENCY_INCREASE_PER_TIER + 0.5f)); WizardData.get(caster).setImbuementDuration(WizardryEnchantments.magic_sword, (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade))); }else if(isBow(stack.getItem()) && !EnchantmentHelper.getEnchantments(stack).containsKey(WizardryEnchantments.magic_bow) && WizardData.get(caster).getImbuementDuration(WizardryEnchantments.magic_bow) <= 0){ // The enchantment level as determined by the damage multiplier. The + 0.5f is so that // weird float processing doesn't incorrectly round it down. stack.addEnchantment(WizardryEnchantments.magic_bow, modifiers.get(SpellModifiers.POTENCY) == 1.0f ? 1 : (int)((modifiers.get(SpellModifiers.POTENCY) - 1.0f) / Constants.POTENCY_INCREASE_PER_TIER + 0.5f)); WizardData.get(caster).setImbuementDuration(WizardryEnchantments.magic_bow, (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade))); }else{ continue; } if(world.isRemote){ for(int i=0; i<10; i++){ double x = caster.posX + world.rand.nextDouble() * 2 - 1; double y = caster.getEntityBoundingBox().minY + caster.getEyeHeight() - 0.5 + world.rand.nextDouble(); double z = caster.posZ + world.rand.nextDouble() * 2 - 1; ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.1, 0).clr(0.9f, 0.7f, 1).spawn(world); } } this.playSound(world, caster, ticksInUse, -1, modifiers); return true; } } return false; } /** Returns true if the given item counts as a sword, i.e. it extends {@link ItemSword} or is in the whitelist. */ public static boolean isSword(Item item){ return item instanceof ItemSword || Arrays.asList(Wizardry.settings.swordItemWhitelist).contains(item.getRegistryName()); } /** Returns true if the given item counts as a bow, i.e. it extends {@link ItemBow} or is in the whitelist. */ public static boolean isBow(Item item){ return item instanceof ItemBow || Arrays.asList(Wizardry.settings.bowItemWhitelist).contains(item.getRegistryName()); } }