package electroblob.wizardry.spell; import electroblob.wizardry.block.BlockStatue; import electroblob.wizardry.registry.WizardryBlocks; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.EnumAction; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class Petrify extends SpellRay { // This is more descriptive and more accurate than the standard "effect_duration" in this case public static final String MINIMUM_EFFECT_DURATION = "minimum_effect_duration"; public Petrify(){ super("petrify", false, EnumAction.NONE); this.soundValues(1, 1.1f, 0.2f); addProperties(MINIMUM_EFFECT_DURATION); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(target instanceof EntityLiving && !world.isRemote){ // Unchecked cast is fine because the block is a static final field if(((BlockStatue)WizardryBlocks.petrified_stone).convertToStatue((EntityLiving)target, (int)(getProperty(MINIMUM_EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){ } } return true; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ return true; } @Override protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){ ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).time(12 + world.rand.nextInt(8)).clr(0.2f, 0.2f, 0.2f).spawn(world); ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.1f, 0.1f, 0.1f).spawn(world); } }