package electroblob.wizardry.client.renderer; import org.lwjgl.opengl.GL11; import electroblob.wizardry.entity.construct.EntityFireRing; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.init.Blocks; import net.minecraft.util.ResourceLocation; public class RenderFireRing extends Render { private final ResourceLocation texture; private float scale = 1.0f; public RenderFireRing(RenderManager renderManager, ResourceLocation texture, float scale){ super(renderManager); this.texture = texture; this.scale = scale; } @Override public void doRender(EntityFireRing entity, double par2, double par4, double par6, float par8, float par9){ GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.disableLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float yOffset = 0; GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6); this.bindTexture(texture); float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.5F; GlStateManager.rotate(-90, 1, 0, 0); GlStateManager.scale(scale, scale, scale); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex(); buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex(); buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex(); buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex(); tessellator.draw(); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); // Fire GlStateManager.disableLighting(); TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher() .getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture(); int sides = 16; float height = 1.0f; for(int k = 0; k < sides; k++){ GlStateManager.pushMatrix(); GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6); float f1 = 1.0f; GlStateManager.scale(f1, f1, f1); float f2 = 0.5F; float f3 = 0.0F; float f4 = 0.2f; float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); float f61 = 0.0F; int i = 0; GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0); GlStateManager.translate(0, 0, -2.3f); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); while(f4 > 0.0F){ this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); float f71 = icon.getMinU(); float f81 = icon.getMinV(); float f9 = icon.getMaxU(); float f10 = icon.getMaxV(); if(i / 2 % 2 == 0){ float f11 = f9; f9 = f71; f71 = f11; } buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10) .endVertex(); buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10) .endVertex(); buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81) .endVertex(); buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81) .endVertex(); f4 -= 0.45F; f5 -= 0.45F; f2 *= 0.9F; f61 += 0.03F; ++i; } tessellator.draw(); GlStateManager.popMatrix(); } for(int k = 0; k < sides; k++){ GlStateManager.pushMatrix(); GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6); float f1 = 1.0f; GlStateManager.scale(f1, f1, f1); float f2 = 0.5F; float f3 = 0.0F; float f4 = 0.2f; float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); float f61 = 0.0F; int i = 0; GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0); GlStateManager.translate(0, 0, 2.3f); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); while(f4 > 0.0F){ this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); float f71 = icon.getMinU(); float f81 = icon.getMinV(); float f9 = icon.getMaxU(); float f10 = icon.getMaxV(); if(i / 2 % 2 == 0){ float f11 = f9; f9 = f71; f71 = f11; } buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10) .endVertex(); buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10) .endVertex(); buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81) .endVertex(); buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81) .endVertex(); f4 -= 0.45F; f5 -= 0.45F; f2 *= 0.9F; f61 += 0.03F; ++i; } tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.enableLighting(); } @Override protected ResourceLocation getEntityTexture(EntityFireRing entity){ return null; } }