package electroblob.wizardry.client.renderer.entity; import electroblob.wizardry.entity.construct.EntityHealAura; import electroblob.wizardry.entity.construct.EntityMagicConstruct; import electroblob.wizardry.util.AllyDesignationSystem; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; public class RenderSigil extends Render { private final ResourceLocation texture; private float scale; private boolean invisibleToEnemies; public RenderSigil(RenderManager renderManager, ResourceLocation texture, float scale, boolean invisibleToEnemies){ super(renderManager); this.texture = texture; this.scale = scale; this.invisibleToEnemies = invisibleToEnemies; } @Override public void doRender(EntityMagicConstruct entity, double x, double y, double z, float entityYaw, float partialTicks){ // Makes the sigil invisible to enemies of the player that created it if(this.invisibleToEnemies){ // Unfortunately we can't access the caster's allies if they're not online, it only works the other way round if(entity.getCaster() instanceof EntityPlayer && !AllyDesignationSystem .isPlayerAlly((EntityPlayer)entity.getCaster(), Minecraft.getMinecraft().player)){ return; } } GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.disableLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float yOffset = 0; GlStateManager.translate((float)x, (float)y + yOffset, (float)z); this.bindTexture(texture); float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.5F; GlStateManager.rotate(-90, 1, 0, 0); // Healing aura rotates slowly if(entity instanceof EntityHealAura) GlStateManager.rotate(entity.ticksExisted / 3.0f, 0, 0, 1); float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10); GlStateManager.scale(scale * s, scale * s, scale * s); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex(); buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex(); buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex(); buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex(); tessellator.draw(); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); } @Override protected ResourceLocation getEntityTexture(EntityMagicConstruct entity){ return null; } }