package electroblob.wizardry.client.model; import electroblob.wizardry.Wizardry; import electroblob.wizardry.block.BlockCrystal; import electroblob.wizardry.block.BlockPedestal; import electroblob.wizardry.block.BlockRunestone; import electroblob.wizardry.item.IMultiTexturedItem; import electroblob.wizardry.item.ItemBlockMultiTextured; import electroblob.wizardry.item.ItemCrystal; import electroblob.wizardry.item.ItemSpectralDust; import electroblob.wizardry.registry.WizardryBlocks; import electroblob.wizardry.registry.WizardryItems; import net.minecraft.block.BlockPlanks; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.block.model.ModelBakery; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.statemap.StateMap; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraftforge.client.event.ModelBakeEvent; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.ModelLoaderRegistry; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.oredict.OreDictionary; import java.util.ArrayList; import java.util.List; /** * Class responsible for registering all of wizardry's item and block models. * * @author Electroblob * @since Wizardry 2.1 */ //@SideOnly(Side.CLIENT) @Mod.EventBusSubscriber(Side.CLIENT) public final class WizardryModels { private WizardryModels(){} // No instances! /** Keeps track of all items whose models have been registered manually to exclude them from automatic registry of * standard item models. Internal only, this gets cleared once model registry is complete. */ private static final List registeredItems = new ArrayList<>(); @SubscribeEvent public static void register(ModelRegistryEvent event){ // ItemBlocks ModelLoader.setCustomStateMapper(WizardryBlocks.crystal_block, new StateMap.Builder() .withName(BlockCrystal.ELEMENT).withSuffix("_crystal_block").build()); // Yay unchecked casting! But we know it's always ok here, and it makes everything much neater. ItemBlockMultiTextured crystalBlockItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.crystal_block); registerMultiTexturedModel(crystalBlockItem); ModelLoader.setCustomStateMapper(WizardryBlocks.runestone, new StateMap.Builder() .withName(BlockRunestone.ELEMENT).withSuffix("_runestone").build()); ItemBlockMultiTextured runestoneItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.runestone); registerMultiTexturedModel(runestoneItem); ModelLoader.setCustomStateMapper(WizardryBlocks.runestone_pedestal, new StateMap.Builder() .withName(BlockPedestal.ELEMENT).ignore(BlockPedestal.NATURAL).withSuffix("_runestone_pedestal").build()); // Don't care about NATURAL property ItemBlockMultiTextured pedestalItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.runestone_pedestal); registerMultiTexturedModel(pedestalItem); ModelLoader.setCustomStateMapper(WizardryBlocks.gilded_wood, new StateMap.Builder() .withName(BlockPlanks.VARIANT).withSuffix("_gilded_wood").build()); ItemBlockMultiTextured gildedWoodItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.gilded_wood); registerMultiTexturedModel(gildedWoodItem); // Explanation for all this here -> https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe05_block_dynamic_block_model2 ModelLoaderRegistry.registerLoader(new ModelLoaderBookshelf()); // Items registerMultiTexturedModel((ItemCrystal)WizardryItems.magic_crystal); registerWandModel(WizardryItems.magic_wand); registerWandModel(WizardryItems.apprentice_wand); registerWandModel(WizardryItems.advanced_wand); registerWandModel(WizardryItems.master_wand); registerItemModel(WizardryItems.spell_book); // Also need this or auto-registry will ignore it // Wildcard registered for wizard trades. registerItemModel(WizardryItems.spell_book, OreDictionary.WILDCARD_VALUE, "normal"); registerWandModel(WizardryItems.novice_fire_wand); registerWandModel(WizardryItems.novice_ice_wand); registerWandModel(WizardryItems.novice_lightning_wand); registerWandModel(WizardryItems.novice_necromancy_wand); registerWandModel(WizardryItems.novice_earth_wand); registerWandModel(WizardryItems.novice_sorcery_wand); registerWandModel(WizardryItems.novice_healing_wand); registerWandModel(WizardryItems.apprentice_fire_wand); registerWandModel(WizardryItems.apprentice_ice_wand); registerWandModel(WizardryItems.apprentice_lightning_wand); registerWandModel(WizardryItems.apprentice_necromancy_wand); registerWandModel(WizardryItems.apprentice_earth_wand); registerWandModel(WizardryItems.apprentice_sorcery_wand); registerWandModel(WizardryItems.apprentice_healing_wand); registerWandModel(WizardryItems.advanced_fire_wand); registerWandModel(WizardryItems.advanced_ice_wand); registerWandModel(WizardryItems.advanced_lightning_wand); registerWandModel(WizardryItems.advanced_necromancy_wand); registerWandModel(WizardryItems.advanced_earth_wand); registerWandModel(WizardryItems.advanced_sorcery_wand); registerWandModel(WizardryItems.advanced_healing_wand); registerWandModel(WizardryItems.master_fire_wand); registerWandModel(WizardryItems.master_ice_wand); registerWandModel(WizardryItems.master_lightning_wand); registerWandModel(WizardryItems.master_necromancy_wand); registerWandModel(WizardryItems.master_earth_wand); registerWandModel(WizardryItems.master_sorcery_wand); registerWandModel(WizardryItems.master_healing_wand); registerMultiTexturedModel((ItemSpectralDust)WizardryItems.spectral_dust); // Automatic item model registry for(Item item : Item.REGISTRY){ if(!registeredItems.contains(item) && item.getRegistryName().getNamespace().equals(Wizardry.MODID)){ registerItemModel(item); // Standard item model } } registeredItems.clear(); // Might as well clean this up } @SubscribeEvent public static void bake(ModelBakeEvent event){ // MMMmmmm I love the smell of freshly-baked models... // This stuff is the boilerplate for making runestone overlay render with full brightness // See https://www.minecraftforge.net/forum/topic/66005-how-do-i-make-a-tileentityspecialrenderer-solved-with-ibakedmodel/ // As usual the Forge documentation is just a description of each class and not an explanation of how to use them // I had to work out where this goes from the refined storage repo linked in the above thread, which is mixed in // with a more extensive registration system (which is super neat, but it's overkill for our purposes) // https://github.com/raoulvdberge/refinedstorage/blob/13d6e7f2b92f41b5009187aa2cbde50dbc72082f/src/main/java/com/raoulvdberge/refinedstorage/proxy/ProxyClient.java#L59 for(ModelResourceLocation location : event.getModelRegistry().getKeys()){ if(location.getNamespace().equals(Wizardry.MODID)){ IBakedModel original = event.getModelRegistry().getObject(location); if(location.getPath().contains("runestone") || location.getPath().contains("runestone_pedestal") || location.getPath().endsWith("imbuement_altar")){ // Ends with to exclude inactive version event.getModelRegistry().putObject(location, new BakedModelGlowingOverlay(original, "overlay")); }else if(location.getPath().contains("spectral_block")){ event.getModelRegistry().putObject(location, new BakedModelGlowingOverlay(original, "spectral_block")); } } } } // Moved from the proxies /** * Registers an item model, using the item's registry name as the model name (this convention makes it easier to * keep track of everything). Variant defaults to "normal". Registers the model for all metadata values. */ private static void registerItemModel(Item item){ // Changing the last parameter from null to "inventory" fixed the item/block model weirdness. No idea why! ModelBakery.registerItemVariants(item, new ModelResourceLocation(item.getRegistryName(), "inventory")); // Assigns the model for all metadata values ModelLoader.setCustomMeshDefinition(item, s -> new ModelResourceLocation(item.getRegistryName(), "inventory")); registeredItems.add(item); } /** * Registers a wand model, using the item's registry name as the model name (this convention makes it easier to * keep track of everything). */ private static void registerWandModel(Item item){ if(Wizardry.tisTheSeason){ // Changing the last parameter from null to "inventory" fixed the item/block model weirdness. No idea why! ModelBakery.registerItemVariants(item, new ModelResourceLocation("ebwizardry:festive_wand", "inventory")); // Assigns the model for all metadata values ModelLoader.setCustomMeshDefinition(item, s -> new ModelResourceLocation("ebwizardry:festive_wand", "inventory")); registeredItems.add(item); }else{ registerItemModel(item); } } /** * Registers an item model, using the itemstack-sensitive {@link IMultiTexturedItem#getModelName(ItemStack)} as the * model name. This allows items to change their texture based on metadata/NBT. Variant defaults to "normal". Registers the * model for metadata 0 automatically, plus all the other metadata values that the item can take, as defined in * {@link Item#getSubItems(CreativeTabs, NonNullList)}. The creative tab supplied * to the aforementioned method will be whichever one the item is in. */ private static void registerMultiTexturedModel(T item){ if(item.getHasSubtypes()){ NonNullList items = NonNullList.create(); item.getSubItems(item.getCreativeTab(), items); for(ItemStack stack : items){ ModelLoader.setCustomModelResourceLocation(item, stack.getMetadata(), new ModelResourceLocation(item.getModelName(stack), "inventory")); } } registeredItems.add(item); } /** * Registers an item model for the given metadata, using the item's registry name as the model name (this convention * makes it easier to keep track of everything). This is intended for registering additional metadata values which * aren't displayed in the creative menu, for example the wildcard spell book used in wizard trades. */ private static void registerItemModel(Item item, int metadata, String variant){ ModelLoader.setCustomModelResourceLocation(item, metadata, new ModelResourceLocation(item.getRegistryName(), variant)); registeredItems.add(item); // Still ought to do this in case I ever use this method alone for an item } }