package electroblob.wizardry.spell; import electroblob.wizardry.Wizardry; import electroblob.wizardry.item.ItemArtefact; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.*; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder.Type; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.EnumAction; import net.minecraft.network.play.server.SPacketEntityVelocity; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; import java.util.List; public class Shockwave extends Spell { public static final String MAX_REPULSION_VELOCITY = "max_repulsion_velocity"; /** The radius within which maximum damage is dealt and maximum repulsion velocity is applied. */ private static final double EPICENTRE_RADIUS = 1; public Shockwave(){ super("shockwave", EnumAction.BOW, false); this.soundValues(2, 0.5f, 0); addProperties(BLAST_RADIUS, DAMAGE, MAX_REPULSION_VELOCITY); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ double radius = getProperty(BLAST_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade); List targets = WizardryUtilities.getEntitiesWithinRadius(radius, caster.posX, caster.posY, caster.posZ, world); for(EntityLivingBase target : targets){ if(target instanceof EntityPlayer){ Wizardry.proxy.shakeScreen((EntityPlayer)target, 10); if(!Wizardry.settings.playersMoveEachOther) continue; if(ItemArtefact.isArtefactActive((EntityPlayer)target, WizardryItems.amulet_anchoring)){ if(!world.isRemote) caster.sendStatusMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()), true); continue; } } if(AllyDesignationSystem.isValidTarget(caster, target)){ // Produces a linear profile from 0 at the edge of the radius to 1 at the epicentre radius, then // a constant value of 1 within the epicentre radius. float proximity = (float)(1 - (Math.max(target.getDistance(caster) - EPICENTRE_RADIUS, 0))/(radius - EPICENTRE_RADIUS)); // Damage increases closer to player up to a maximum of 4 hearts (at 1 block distance). target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.BLAST), getProperty(DAMAGE).floatValue() * proximity * modifiers.get(SpellModifiers.POTENCY)); if(!world.isRemote){ // Entity speed increases closer to the player to a maximum of 3 (at 1 block distance). // This is the entity's speed compared to its distance from the player. Used for a similar triangles // based x, y and z speed calculation. double velocityFactor = proximity * getProperty(MAX_REPULSION_VELOCITY).floatValue(); double dx = target.posX - caster.posX; double dy = target.getEntityBoundingBox().minY + 1 - caster.posY; double dz = target.posZ - caster.posZ; target.motionX = velocityFactor * dx; target.motionY = velocityFactor * dy; target.motionZ = velocityFactor * dz; // Player motion is handled on that player's client so needs packets if(target instanceof EntityPlayerMP){ ((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target)); } } } } if(world.isRemote){ double particleX, particleZ; for(int i = 0; i < 40; i++){ // particleX = caster.posX - 1.0d + 2 * world.rand.nextDouble(); // particleZ = caster.posZ - 1.0d + 2 * world.rand.nextDouble(); // ParticleBuilder.create(Type.SPARKLE).pos(particleX, caster.getEntityBoundingBox().minY, particleZ) // .vel(particleX - caster.posX, 0, particleZ - caster.posZ).time(30).clr(0.8f, 0.8f, 1).spawn(world); // // particleX = caster.posX - 1.0d + 2 * world.rand.nextDouble(); // particleZ = caster.posZ - 1.0d + 2 * world.rand.nextDouble(); // ParticleBuilder.create(Type.SPARKLE).pos(particleX, caster.getEntityBoundingBox().minY, particleZ) // .vel(particleX - caster.posX, 0, particleZ - caster.posZ).time(30).clr(0.9f, 0.9f, 0.9f).spawn(world); particleX = caster.posX - 1.0d + 2 * world.rand.nextDouble(); particleZ = caster.posZ - 1.0d + 2 * world.rand.nextDouble(); IBlockState block = WizardryUtilities.getBlockEntityIsStandingOn(caster); if(block != null){ world.spawnParticle(EnumParticleTypes.BLOCK_DUST, particleX, caster.getEntityBoundingBox().minY, particleZ, particleX - caster.posX, 0, particleZ - caster.posZ, Block.getStateId(block)); } } ParticleBuilder.create(Type.SPHERE) .pos(caster.posX, caster.getEntityBoundingBox().minY + 0.1, caster.posZ) .scale((float)radius * 0.8f) .clr(0.8f, 0.9f, 1) .spawn(world); world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, caster.posX, caster.getEntityBoundingBox().minY + 0.1, caster.posZ, 0, 0, 0); } caster.swingArm(hand); playSound(world, caster, ticksInUse, -1, modifiers); return true; } }