package electroblob.wizardry.spell; import electroblob.wizardry.block.BlockStatue; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.registry.WizardryBlocks; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.tileentity.TileEntityStatue; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import electroblob.wizardry.util.ParticleBuilder.Type; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class WallOfFrost extends SpellRay { private static final int BASE_DURATION = 600; public WallOfFrost(){ super("wall_of_frost", Tier.MASTER, Element.ICE, SpellType.UTILITY, 15, 0, true, 10, null); this.particleVelocity(1); this.particleSpacing(0.5); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ // TODO: Temporary solution until I implement a better continuous sound system boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers); if(flag){ if(ticksInUse % 12 == 0){ if(ticksInUse == 0) WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_ICE, 0.5f, 1); WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_ICE, 0.5f, 1); } } return flag; } @Override public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){ boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers); if(flag){ if(ticksInUse % 12 == 0){ if(ticksInUse == 0) caster.playSound(WizardrySounds.SPELL_ICE, 0.5f, 1); caster.playSound(WizardrySounds.SPELL_LOOP_ICE, 0.5f, 1); } } return flag; } @Override protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){ // Wall of frost now freezes entities solid too! if(target instanceof EntityLiving && !world.isRemote){ // Unchecked cast is fine because the block is a static final field if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target, (int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)))){ target.playSound(WizardrySounds.SPELL_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F); return true; } } return false; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){ // IDEA: Use frosted ice instead of ice statue blocks if(!world.isRemote){ // Stops the ice being placed floating above snow and grass. Directions other than up included for // completeness. if(WizardryUtilities.canBlockBeReplaced(world, pos)){ // Moves the blockpos back into the block pos = pos.offset(side.getOpposite()); } if(caster.getDistance(pos.getX(), pos.getY(), pos.getZ()) > 2 && world.getBlockState(pos).getBlock() != WizardryBlocks.ice_statue){ pos = pos.offset(side); int duration = (int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)); if(WizardryUtilities.canBlockBeReplaced(world, pos)){ world.setBlockState(pos, WizardryBlocks.ice_statue.getDefaultState()); if(world.getTileEntity(pos) instanceof TileEntityStatue){ ((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration); } } // Builds a 2 block high wall if it hits the ground if(side == EnumFacing.UP){ pos = pos.offset(side); if(WizardryUtilities.canBlockBeReplaced(world, pos)){ world.setBlockState(pos, WizardryBlocks.ice_statue.getDefaultState()); if(world.getTileEntity(pos) instanceof TileEntityStatue){ ((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration); } } } } } return true; } @Override protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){ return true; } @Override protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){ float brightness = world.rand.nextFloat(); ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12)) .clr(0.4f + 0.6f * brightness, 0.6f + 0.4f*brightness, 1).spawn(world); ParticleBuilder.create(Type.SNOW).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12)).spawn(world); } }