package electroblob.wizardry.spell; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.world.World; public class PocketFurnace extends Spell { public PocketFurnace(){ super(Tier.APPRENTICE, 30, Element.FIRE, "pocket_furnace", SpellType.UTILITY, 40, EnumAction.BOW, false); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ int usesLeft = 5; ItemStack stack, result; for(int i = 0; i < caster.inventory.getSizeInventory() && usesLeft > 0; i++){ stack = caster.inventory.getStackInSlot(i); if(!stack.isEmpty()){ result = FurnaceRecipes.instance().getSmeltingResult(stack); if(!result.isEmpty()){ if(stack.getCount() <= usesLeft){ ItemStack stack2 = new ItemStack(result.getItem(), stack.getCount(), result.getItemDamage()); if(WizardryUtilities.doesPlayerHaveItem(caster, result.getItem())){ caster.inventory.addItemStackToInventory(stack2); caster.inventory.setInventorySlotContents(i, ItemStack.EMPTY); }else{ caster.inventory.setInventorySlotContents(i, stack2); } usesLeft -= stack.getCount(); }else{ caster.inventory.decrStackSize(i, usesLeft); caster.inventory.addItemStackToInventory( new ItemStack(result.getItem(), usesLeft, result.getItemDamage())); usesLeft = 0; } } } } WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.BLOCK_FURNACE_FIRE_CRACKLE, 1, 0.75f); if(world.isRemote){ for(int i = 0; i < 10; i++){ double x1 = (double)((float)caster.posX + world.rand.nextFloat() * 2 - 1.0F); double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat()); double z1 = (double)((float)caster.posZ + world.rand.nextFloat() * 2 - 1.0F); world.spawnParticle(EnumParticleTypes.FLAME, x1, y1, z1, 0, 0.01F, 0); } } return usesLeft < 5; } }