package electroblob.wizardry.registry; import electroblob.wizardry.Wizardry; import electroblob.wizardry.block.BlockArcaneWorkbench; import electroblob.wizardry.block.BlockCrystalFlower; import electroblob.wizardry.block.BlockCrystalOre; import electroblob.wizardry.block.BlockMagicLight; import electroblob.wizardry.block.BlockSnare; import electroblob.wizardry.block.BlockSpectral; import electroblob.wizardry.block.BlockStatue; import electroblob.wizardry.block.BlockTransportationStone; import electroblob.wizardry.block.BlockVanishingCobweb; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.registries.IForgeRegistry; /** * Class responsible for defining, storing and registering all of wizardry's blocks. * * @author Electroblob * @since Wizardry 2.1 */ @Mod.EventBusSubscriber public final class WizardryBlocks { // I get registry events, they make sense - even I doubted myself with when to do various things in the load // process, // so I can see why the folks at Forge wanted to save us having to think about it. // What I do not understand is why you would use @ObjectHolder for your own blocks and items. What's the point in // making your code longer and more complicated, when you can just define the blocks as constants and register them // later? // Found a very nice way of registering things using arrays, which might make @ObjectHolder actually useful. // http://www.minecraftforge.net/forum/topic/49497-1112-is-using-registryevent-this-way-ok/ // Anything set to use the material 'air' will not render, even with a TESR! // setSoundType should be public, but in this particular version it isn't... which is a bit of a pain. public static final Block arcane_workbench = new BlockArcaneWorkbench().setHardness(1.0F) .setCreativeTab(WizardryTabs.WIZARDRY); public static final Block crystal_ore = new BlockCrystalOre(Material.ROCK).setHardness(3.0F) .setCreativeTab(WizardryTabs.WIZARDRY); public static final Block petrified_stone = new BlockStatue(Material.ROCK).setHardness(1.5F).setResistance(10.0F); public static final Block ice_statue = new BlockStatue(Material.ICE).setHardness(0.5F).setLightOpacity(3); public static final Block magic_light = new BlockMagicLight(Material.CIRCUITS); public static final Block crystal_flower = new BlockCrystalFlower(Material.PLANTS).setHardness(0.0F) .setCreativeTab(WizardryTabs.WIZARDRY); public static final Block snare = new BlockSnare(Material.PLANTS).setHardness(0.0F); public static final Block transportation_stone = new BlockTransportationStone(Material.ROCK).setHardness(0.0F) .setLightLevel(0.5f).setLightOpacity(0).setCreativeTab(WizardryTabs.WIZARDRY); public static final Block spectral_block = new BlockSpectral(Material.GLASS).setLightLevel(0.7f).setLightOpacity(0) .setBlockUnbreakable().setResistance(6000000.0F); public static final Block crystal_block = new Block(Material.IRON).setHardness(5.0F).setResistance(10.0F) .setCreativeTab(WizardryTabs.WIZARDRY); public static final Block meteor = new Block(Material.ROCK).setLightLevel(1); public static final Block vanishing_cobweb = new BlockVanishingCobweb(Material.WEB).setLightOpacity(1) .setHardness(4.0F); static{ // This is here because Block#setHarvestLevel isn't chainable. crystal_block.setHarvestLevel("pickaxe", 2); } /** * Sets both the registry and unlocalised names of the given block, then registers it with the given registry. Use * this instead of {@link Block#setRegistryName(String)} and {@link Block#setUnlocalizedName(String)} during * construction, for convenience and consistency. * * @param registry The registry to register the given block to. * @param item The block to register. * @param name The name of the block, without the mod ID or the .name stuff. The registry name will be * {@code ebwizardry:[name]}. The unlocalised name will be {@code tile.ebwizardry:[name].name}. */ public static void registerBlock(IForgeRegistry registry, Block block, String name){ block.setRegistryName(Wizardry.MODID, name); block.setUnlocalizedName(block.getRegistryName().toString()); registry.register(block); } @SubscribeEvent public static void register(RegistryEvent.Register event){ IForgeRegistry registry = event.getRegistry(); registerBlock(registry, arcane_workbench, "arcane_workbench"); registerBlock(registry, crystal_ore, "crystal_ore"); registerBlock(registry, petrified_stone, "petrified_stone"); registerBlock(registry, ice_statue, "ice_statue"); registerBlock(registry, magic_light, "magic_light"); registerBlock(registry, crystal_flower, "crystal_flower"); registerBlock(registry, snare, "snare"); registerBlock(registry, transportation_stone, "transportation_stone"); registerBlock(registry, spectral_block, "spectral_block"); registerBlock(registry, crystal_block, "crystal_block"); registerBlock(registry, meteor, "meteor"); registerBlock(registry, vanishing_cobweb, "vanishing_cobweb"); } }