package electroblob.wizardry.packet;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.data.IVariable;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.packet.PacketPlayerSync.Message;
import electroblob.wizardry.spell.Spell;
import io.netty.buffer.ByteBuf;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Objects;
import java.util.Set;
/**
* [Server -> Client] This packet is sent to synchronise any fields that need synchronising in
* {@link WizardData WizardData}. This packet is not sent often enough and is too small to warrant
* having separate packets for each field that needs synchronising.
*/
public class PacketPlayerSync implements IMessageHandler {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
// Just to make sure that the side is correct
if(ctx.side.isClient()){
// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
// methods any more than necessary.
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handlePlayerSyncPacket(message));
}
return null;
}
public static class Message implements IMessage {
public long seed;
public Set spellsDiscovered;
public int selectedMinionID;
public Map spellData;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){
}
public Message(long seed, Set spellsDiscovered, int selectedMinionID, Map spellData){
this.seed = seed;
this.spellsDiscovered = spellsDiscovered;
this.selectedMinionID = selectedMinionID;
this.spellData = spellData;
}
@Override
public void fromBytes(ByteBuf buf){
this.seed = buf.readLong();
this.selectedMinionID = buf.readInt();
this.spellData = new HashMap<>();
WizardData.getSyncedVariablesOrderedByKey().forEach(v -> spellData.put(v, v.read(buf)));
// Have to send empty tags to guarantee correct ByteBuf size/order, but no point keeping the resulting nulls
spellData.values().removeIf(Objects::isNull);
this.spellsDiscovered = new HashSet<>();
while(buf.isReadable()){
this.spellsDiscovered.add(Spell.byNetworkID(buf.readInt()));
}
}
@Override
@SuppressWarnings("unchecked") // We know it's ok
public void toBytes(ByteBuf buf){
buf.writeLong(seed);
buf.writeInt(selectedMinionID);
WizardData.getSyncedVariablesOrderedByKey().forEach(v -> v.write(buf, spellData.get(v)));
if(this.spellsDiscovered == null) return;
for(Spell spell : this.spellsDiscovered){
buf.writeInt(spell.networkID());
}
}
}
}