package electroblob.wizardry.spell; import electroblob.wizardry.integration.DamageSafetyChecker; import electroblob.wizardry.registry.Spells; import electroblob.wizardry.util.IElementalDamage; import electroblob.wizardry.util.MagicDamage; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.SoundEvent; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraftforge.event.entity.living.LivingAttackEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @Mod.EventBusSubscriber public class ShadowWard extends Spell { public static final String REFLECTED_FRACTION = "reflected_fraction"; public ShadowWard(){ super("shadow_ward", EnumAction.BLOCK, true); addProperties(REFLECTED_FRACTION); soundValues(0.6f, 1, 0); } @Override protected SoundEvent[] createSounds(){ return this.createContinuousSpellSounds(); } @Override protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, entity, ticksInUse); } @Override protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, x, y, z, ticksInUse, duration); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ if(world.isRemote){ double dx = -1 + 2 * world.rand.nextFloat(); double dy = -1 + world.rand.nextFloat(); double dz = -1 + 2 * world.rand.nextFloat(); world.spawnParticle(EnumParticleTypes.PORTAL, caster.posX, caster.getEntityBoundingBox().minY + caster.getEyeHeight(), caster.posZ, dx, dy, dz); } if(ticksInUse % 50 == 0){ this.playSound(world, caster, ticksInUse, -1, modifiers); } return true; } @SubscribeEvent public static void onLivingAttackEvent(LivingAttackEvent event){ if(event.getSource() != null && event.getSource().getTrueSource() instanceof EntityLivingBase){ if(WizardryUtilities.isCasting(event.getEntityLiving(), Spells.shadow_ward) && !event.getSource().isUnblockable() && !(event.getSource() instanceof IElementalDamage && ((IElementalDamage)event.getSource()).isRetaliatory())){ event.setCanceled(true); float reflectedFraction = MathHelper.clamp(Spells.shadow_ward.getProperty(REFLECTED_FRACTION).floatValue(), 0, 1); // Now we can preserve the original damage source (sort of) as long as we make it retaliatory. // For some reason this isn't working, so I've reverted to plain old magic damage for now. //event.getEntityLiving().attackEntityFrom( // MagicDamage.causeDirectMagicDamage(event.getSource().getTrueSource(), DamageType.MAGIC, true), event.getAmount() * 0.5f); DamageSafetyChecker.attackEntitySafely(event.getEntity(), DamageSource.MAGIC, event.getAmount() * (1 - reflectedFraction), event.getSource().getDamageType()); event.getSource().getTrueSource().attackEntityFrom(MagicDamage.causeDirectMagicDamage( event.getEntityLiving(), DamageType.MAGIC, true), event.getAmount() * reflectedFraction); } } } }