package electroblob.wizardry.spell; import electroblob.wizardry.Wizardry; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.EnumHand; import net.minecraft.world.World; public class Flight extends Spell { public static final String SPEED = "speed"; public static final String ACCELERATION = "acceleration"; private static final double Y_NUDGE_ACCELERATION = 0.075; public Flight(){ super("flight", SpellActions.POINT, true); addProperties(SPEED, ACCELERATION); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ if(!caster.isInWater() && !caster.isInLava() && !caster.isElytraFlying()){ float speed = getProperty(SPEED).floatValue() * modifiers.get(SpellModifiers.POTENCY); float acceleration = getProperty(ACCELERATION).floatValue() * modifiers.get(SpellModifiers.POTENCY); // The division thingy checks if the look direction is the opposite way to the velocity. If this is the // case then the velocity should be added regardless of the player's current speed. if((Math.abs(caster.motionX) < speed || caster.motionX / caster.getLookVec().x < 0) && (Math.abs(caster.motionZ) < speed || caster.motionZ / caster.getLookVec().z < 0)){ caster.addVelocity(caster.getLookVec().x * acceleration, 0, caster.getLookVec().z * acceleration); } // y velocity is handled separately to stop the player from falling from the sky when they reach maximum // horizontal speed. if(Math.abs(caster.motionY) < speed || caster.motionY / caster.getLookVec().y < 0){ caster.motionY += caster.getLookVec().y * acceleration + Y_NUDGE_ACCELERATION; } if(!Wizardry.settings.replaceVanillaFallDamage) caster.fallDistance = 0.0f; } if(world.isRemote){ double x = caster.posX - 1 + world.rand.nextDouble() * 2; double y = caster.getEntityBoundingBox().minY + caster.getEyeHeight() - 0.5 + world.rand.nextDouble(); double z = caster.posZ - 1 + world.rand.nextDouble() * 2; ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, -0.1, 0).time(15).clr(0.8f, 1, 0.5f).spawn(world); x = caster.posX - 1 + world.rand.nextDouble() * 2; y = caster.getEntityBoundingBox().minY + caster.getEyeHeight() - 0.5 + world.rand.nextDouble(); z = caster.posZ - 1 + world.rand.nextDouble() * 2; ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, -0.1, 0).time(15).clr(1f, 1f, 1f).spawn(world); } if(ticksInUse % 24 == 0) playSound(world, caster, ticksInUse, -1, modifiers); return true; } }