package electroblob.wizardry.spell; import electroblob.wizardry.constants.Constants; import electroblob.wizardry.data.WizardData; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryEnchantments; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumHand; import net.minecraft.world.World; public class FreezingWeapon extends Spell { /** * The NBT tag name for storing the level of frost enchantment in the arrow's tag compound. (There's nothing * stopping you from using this elsewhere to shoot freezing arrows if you want to...) */ public static final String FREEZING_ARROW_NBT_KEY = "frostLevel"; public FreezingWeapon(){ super("freezing_weapon", SpellActions.IMBUE, false); addProperties(EFFECT_DURATION); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ // Won't work if the weapon already has the enchantment if(WizardData.get(caster) != null && WizardData.get(caster).getImbuementDuration(WizardryEnchantments.freezing_weapon) <= 0){ for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(caster)){ if((ImbueWeapon.isSword(stack) || ImbueWeapon.isBow(stack)) && !EnchantmentHelper.getEnchantments(stack).containsKey(WizardryEnchantments.freezing_weapon)){ // The enchantment level as determined by the damage multiplier. The + 0.5f is so that // weird float processing doesn't incorrectly round it down. stack.addEnchantment(WizardryEnchantments.freezing_weapon, modifiers.get(SpellModifiers.POTENCY) == 1.0f ? 1 : (int)((modifiers.get(SpellModifiers.POTENCY) - 1.0f) / Constants.POTENCY_INCREASE_PER_TIER + 0.5f)); WizardData.get(caster).setImbuementDuration(WizardryEnchantments.freezing_weapon, (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade))); if(world.isRemote){ for(int i=0; i<10; i++){ double x = caster.posX + world.rand.nextDouble() * 2 - 1; double y = caster.getEntityBoundingBox().minY + caster.getEyeHeight() - 0.5 + world.rand.nextDouble(); double z = caster.posZ + world.rand.nextDouble() * 2 - 1; ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.1, 0).clr(0.9f, 0.7f, 1).spawn(world); } } this.playSound(world, caster, ticksInUse, -1, modifiers); return true; } } } return false; } }