package electroblob.wizardry.spell; import electroblob.wizardry.block.BlockStatue; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryBlocks; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.EnumFacing; import net.minecraft.util.SoundEvent; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class IceStatue extends SpellRay { public IceStatue(){ super("ice_statue", false, SpellActions.POINT); this.soundValues(1, 1.4f, 0.4f); addProperties(EFFECT_DURATION); } @Override protected SoundEvent[] createSounds(){ return createSoundsWithSuffixes("shoot", "freeze"); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(target instanceof EntityLiving && !world.isRemote){ // Unchecked cast is fine because the block is a static final field if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target, (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){ //target.playSound(WizardrySounds.SPELL_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F); } } return true; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ return true; } @Override protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){ float brightness = 0.5f + world.rand.nextFloat() * 0.5f; ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).time(12 + world.rand.nextInt(8)) .clr(brightness, brightness + 0.1f, 1.0f).spawn(world); ParticleBuilder.create(Type.SNOW).pos(x, y, z).time(20 + world.rand.nextInt(10)).spawn(world); } }