package electroblob.wizardry.spell; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.util.EntityUtils; import electroblob.wizardry.util.MagicDamage; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.SoundEvent; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.World; public class LightningRay extends SpellRay { public LightningRay(){ super("lightning_ray", SpellActions.POINT, true); this.aimAssist(0.6f); addProperties(DAMAGE); } @Override protected SoundEvent[] createSounds(){ return this.createContinuousSpellSounds(); } @Override protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, entity, ticksInUse); } @Override protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, x, y, z, ticksInUse, duration); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(EntityUtils.isLiving(target)){ if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){ if(!world.isRemote && ticksInUse == 1 && caster instanceof EntityPlayer) ((EntityPlayer)caster).sendStatusMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()), true); // This now only damages in line with the maxHurtResistantTime. Some mods don't play nicely and fiddle // with this mechanic for their own purposes, so this line makes sure that doesn't affect wizardry. }else if(ticksInUse % 10 == 0){ EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY)); } if(world.isRemote){ if(ticksInUse % 3 == 0) ParticleBuilder.create(Type.LIGHTNING).entity(caster) .pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(target).spawn(world); // Particle effect for(int i=0; i<5; i++){ ParticleBuilder.create(Type.SPARK, target).spawn(world); } } } return true; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ // This is a nice example of when onMiss is used for more than just returning a boolean if(world.isRemote && ticksInUse % 4 == 0){ // The arc does not reach full range when it has a free end double freeRange = 0.8 * getRange(world, origin, direction, caster, ticksInUse, modifiers); if(caster != null){ ParticleBuilder.create(Type.LIGHTNING).entity(caster).pos(origin.subtract(caster.getPositionVector())) .length(freeRange).spawn(world); }else{ ParticleBuilder.create(Type.LIGHTNING).pos(origin).target(origin.add(direction.scale(freeRange))).spawn(world); } } return true; } }