package electroblob.wizardry.spell; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.AllyDesignationSystem; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.MobEffects; import net.minecraft.item.EnumAction; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumHand; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import java.util.List; public class InvigoratingPresence extends Spell { public InvigoratingPresence(){ super("invigorating_presence", EnumAction.BOW, false); this.soundValues(0.7f, 1.2f, 0.4f); addProperties(EFFECT_RADIUS, EFFECT_DURATION, EFFECT_STRENGTH); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ List targets = WizardryUtilities.getEntitiesWithinRadius( getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade), caster.posX, caster.posY, caster.posZ, world, EntityPlayer.class); for(EntityPlayer target : targets){ if(AllyDesignationSystem.isPlayerAlly(caster, target) || target == caster){ int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY)); target.addPotionEffect(new PotionEffect(MobEffects.STRENGTH, (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)), getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier)); } } if(world.isRemote){ for(int i = 0; i < 50 * modifiers.get(WizardryItems.blast_upgrade); i++){ double radius = (1 + world.rand.nextDouble() * 4) * modifiers.get(WizardryItems.blast_upgrade); float angle = world.rand.nextFloat() * (float)Math.PI * 2;; double x = caster.posX + radius * MathHelper.cos(angle); double y = caster.getEntityBoundingBox().minY; double z = caster.posZ + radius * MathHelper.sin(angle); ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.03, 0).time(50).clr(1, 0.2f, 0.2f).spawn(world); } } playSound(world, caster, ticksInUse, -1, modifiers); return true; } }