package electroblob.wizardry.worldgen; import com.google.common.primitives.Ints; import electroblob.wizardry.Wizardry; import electroblob.wizardry.registry.WizardryBlocks; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.IChunkGenerator; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraftforge.fml.common.IWorldGenerator; import java.util.Random; public class WorldGenCrystalOre implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider){ if(Ints.contains(Wizardry.settings.oreDimensions, world.provider.getDimension())){ this.addOreSpawn(WizardryBlocks.crystal_ore.getDefaultState(), world, random, chunkX * 16, chunkZ * 16, 16, 16, 5, 7, 5, 30); } } /** * Adds an Ore Spawn to Minecraft. Simply register all Ores to spawn with this method in your Generation method in * your IWorldGeneration extending Class * * @param state The Block to spawn * @param world The World to spawn in * @param random A Random object for retrieving random positions within the world to spawn the Block * @param blockXPos An int for passing the X-Coordinate for the Generation method * @param blockZPos An int for passing the Z-Coordinate for the Generation method * @param maxX An int for setting the maximum X-Coordinate values for spawning on the X-Axis on a Per-Chunk basis * @param maxZ An int for setting the maximum Z-Coordinate values for spawning on the Z-Axis on a Per-Chunk basis * @param maxVeinSize An int for setting the maximum size of a vein * @param chancesToSpawn An int for the Number of chances available for the Block to spawn per-chunk * @param minY An int for the minimum Y-Coordinate height at which this block may spawn * @param maxY An int for the maximum Y-Coordinate height at which this block may spawn **/ public void addOreSpawn(IBlockState state, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY){ // int maxPossY = minY + (maxY - 1); assert maxY > minY : "The maximum Y must be greater than the Minimum Y"; assert maxX > 0 && maxX <= 16 : "addOreSpawn: The Maximum X must be greater than 0 and less than 16"; assert minY > 0 : "addOreSpawn: The Minimum Y must be greater than 0"; assert maxY < 256 && maxY > 0 : "addOreSpawn: The Maximum Y must be less than 256 but greater than 0"; assert maxZ > 0 && maxZ <= 16 : "addOreSpawn: The Maximum Z must be greater than 0 and less than 16"; int diffBtwnMinMaxY = maxY - minY; for(int x = 0; x < chancesToSpawn; x++){ int posX = blockXPos + random.nextInt(maxX); int posY = minY + random.nextInt(diffBtwnMinMaxY); int posZ = blockZPos + random.nextInt(maxZ); // N.B. This method applies the anti-cascading-lag offset itself (new WorldGenMinable(state, maxVeinSize)).generate(world, random, new BlockPos(posX, posY, posZ)); } } }