package electroblob.wizardry.spell; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.util.*; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder.Type; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.MobEffects; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class GuardianBeam extends SpellRay { public static final String AIR_DEPLETION = "air_depletion"; public GuardianBeam(){ super("guardian_beam", SpellActions.POINT, true); addProperties(DAMAGE, AIR_DEPLETION); } @Override protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ if(ticksInUse % 50 == 1) super.playSound(world, x, y, z, ticksInUse, duration, modifiers, sounds); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(EntityUtils.isLiving(target)){ if(ticksInUse % 50 == 1){ EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster, DamageType.MAGIC), getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY)); if(!((EntityLivingBase)target).canBreatheUnderwater() && !((EntityLivingBase)target).isPotionActive(MobEffects.WATER_BREATHING)){ target.setAir(Math.max(-20, target.getAir() - getProperty(AIR_DEPLETION).intValue())); } } if(world.isRemote){ float t = (ticksInUse % 50) / 50f; float yellowness = t * t; int r = 64 + (int)(yellowness * 191.0F); int g = 32 + (int)(yellowness * 191.0F); int b = 128 - (int)(yellowness * 64.0F); if(ticksInUse % 3 == 0) ParticleBuilder.create(Type.GUARDIAN_BEAM).entity(caster) .pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(target) .clr(r, g, b).spawn(world); Vec3d direction = GeometryUtils.getCentre(target).subtract(origin); Vec3d pos = origin.add(direction.scale(world.rand.nextFloat())); ParticleBuilder.create(Type.MAGIC_BUBBLE, world.rand, pos.x, pos.y, pos.z, 0.15, false).spawn(world); } } return true; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ return false; // Only works on hit } @Override protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){ } }