package electroblob.wizardry.spell; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.item.IConjuredItem; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryParticleType; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumHand; import net.minecraft.world.World; public class ConjureBow extends Spell { public ConjureBow() { super(Tier.APPRENTICE, 40, Element.SORCERY, "conjure_bow", SpellType.UTILITY, 50, EnumAction.BOW, false); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) { ItemStack bow = new ItemStack(WizardryItems.spectral_bow); IConjuredItem.setDurationMultiplier(bow, modifiers.get(WizardryItems.duration_upgrade)); if(!WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.spectral_bow) && conjureItemInInventory(caster, bow)){ for(int i=0; i<10; i++){ double x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F); double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat()); double z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F); if(world.isRemote){ Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.7f, 0.9f, 1.0f); } } WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0f, 1.0f); return true; } return false; } // TODO: When spells get superclassed, this method needs to be in the conjuration superclass. /** Adds the given item to the given player's inventory, placing it in the main hand if the main hand is empty. */ public static boolean conjureItemInInventory(EntityPlayer caster, ItemStack item){ if(caster.getHeldItemMainhand() == null){ caster.setHeldItem(EnumHand.MAIN_HAND, item); return true; }else{ return caster.inventory.addItemStackToInventory(item); } } }