package electroblob.wizardry.spell; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryParticleType; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.MobEffects; import net.minecraft.item.EnumAction; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumHand; import net.minecraft.world.World; public class Diamondflesh extends Spell { public Diamondflesh() { super(Tier.MASTER, 100, Element.HEALING, "diamondflesh", SpellType.DEFENCE, 300, EnumAction.BOW, false); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) { caster.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE, (int)(600*modifiers.get(WizardryItems.duration_upgrade)), 4, false, false)); if(world.isRemote){ for(int i=0; i<10; i++){ double x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F); double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat()); double z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F); Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.0f, 0.5f, 1.0f); x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F); y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat()); z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F); Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.6f, 0.7f, 0.9f); } } WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F, world.rand.nextFloat() * 0.4F + 1.0F); return true; } }