package electroblob.wizardry.spell; import electroblob.wizardry.WizardData; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Constants; import electroblob.wizardry.constants.Element; import electroblob.wizardry.constants.SpellType; import electroblob.wizardry.constants.Tier; import electroblob.wizardry.registry.WizardryEnchantments; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryParticleType; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.item.ItemBow; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.util.EnumHand; import net.minecraft.world.World; public class ImbueWeapon extends Spell { public ImbueWeapon() { super(Tier.APPRENTICE, 20, Element.SORCERY, "imbue_weapon", SpellType.UTILITY, 50, EnumAction.BOW, false); } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) { // Won't work if the weapon already has the enchantment if(WizardData.get(caster) != null){ for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(caster)){ if(stack != null){ if(stack.getItem() instanceof ItemSword && !EnchantmentHelper.getEnchantments(stack).containsKey(WizardryEnchantments.magic_sword) && WizardData.get(caster).getImbuementDuration(WizardryEnchantments.magic_sword) <= 0){ // The enchantment level as determined by the damage multiplier. The + 0.5f is so that // weird float processing doesn't incorrectly round it down. stack.addEnchantment(WizardryEnchantments.magic_sword, modifiers.get(SpellModifiers.DAMAGE) == 1.0f ? 1 : (int)((modifiers.get(SpellModifiers.DAMAGE) - 1.0f)/Constants.DAMAGE_INCREASE_PER_TIER + 0.5f)); WizardData.get(caster).setImbuementDuration(WizardryEnchantments.magic_sword, (int)(900*modifiers.get(WizardryItems.duration_upgrade))); }else if(stack.getItem() instanceof ItemBow && !EnchantmentHelper.getEnchantments(stack).containsKey(WizardryEnchantments.magic_bow) && WizardData.get(caster).getImbuementDuration(WizardryEnchantments.magic_bow) <= 0){ // The enchantment level as determined by the damage multiplier. The + 0.5f is so that // weird float processing doesn't incorrectly round it down. stack.addEnchantment(WizardryEnchantments.magic_bow, modifiers.get(SpellModifiers.DAMAGE) == 1.0f ? 1 : (int)((modifiers.get(SpellModifiers.DAMAGE) - 1.0f)/Constants.DAMAGE_INCREASE_PER_TIER + 0.5f)); WizardData.get(caster).setImbuementDuration(WizardryEnchantments.magic_bow, (int)(900*modifiers.get(WizardryItems.duration_upgrade))); }else{ continue; } if(world.isRemote){ for(int i=0; i<10; i++){ double x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F); double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat()); double z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F); Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.9f, 0.7f, 1.0f); } } WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0f, 1.0f); return true; } } } return false; } }