package electroblob.wizardry.client.model; import electroblob.wizardry.Wizardry; import electroblob.wizardry.block.BlockStatue; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelWizardArmour extends ModelArmourFixer { ModelRenderer hatBrim; ModelRenderer hatSegment1; ModelRenderer hatSegment2; ModelRenderer hatSegment3; ModelRenderer hatSegment4; ModelRenderer hatSegment5; ModelRenderer hatSegment6; ModelRenderer hatBobble; ModelRenderer robe; public ModelWizardArmour(float delta){ super(delta, 0, 64, 64); // This is necessary to stop the head from scaling. this.bipedHead = new ModelRenderer(this, 0, 0); // The hat layer has an offset of 0.5, so 0.6 is about the smallest we can get away with this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.6f); this.bipedHead.setRotationPoint(0.0F, 0.0F + 0, 0.0F); hatBrim = new ModelRenderer(this, 0, 47); // Making the height 1 stops the top and bottom z-fighting when the hat is enchanted hatBrim.addBox(-8F, -6.85F, -8F, 16, 1, 16, 0.6f); hatBrim.setRotationPoint(0F, 0F, 0F); hatBrim.setTextureSize(64, 64); hatBrim.mirror = true; setRotation(hatBrim, 0F, 0F, 0F); hatSegment1 = new ModelRenderer(this, 0, 32); hatSegment1.addBox(0F, 0F, 0F, 6, 2, 6, 0.2f); hatSegment1.setRotationPoint(-3F, -10.6F, -3F); hatSegment1.setTextureSize(64, 64); hatSegment1.mirror = true; setRotation(hatSegment1, -0.1396263F, 0F, 0F); hatSegment2 = new ModelRenderer(this, 0, 40); hatSegment2.addBox(0F, 0F, 0F, 5, 2, 5, 0.1f); hatSegment2.setRotationPoint(-2.5F, -12.13333F, -2F); hatSegment2.setTextureSize(64, 64); hatSegment2.mirror = true; setRotation(hatSegment2, -0.2443461F, 0F, 0F); hatSegment3 = new ModelRenderer(this, 24, 32); hatSegment3.addBox(0F, 0F, 0F, 4, 2, 4); hatSegment3.setRotationPoint(-2F, -13.6F, -1F); hatSegment3.setTextureSize(64, 64); hatSegment3.mirror = true; setRotation(hatSegment3, -0.4014257F, 0F, 0F); hatSegment4 = new ModelRenderer(this, 24, 38); hatSegment4.addBox(0F, 0F, 0F, 3, 2, 3); hatSegment4.setRotationPoint(-1.5F, -14.6F, 0F); hatSegment4.setTextureSize(64, 64); hatSegment4.mirror = true; setRotation(hatSegment4, -0.5759587F, 0F, 0F); hatSegment5 = new ModelRenderer(this, 20, 43); hatSegment5.addBox(0F, 0F, 0F, 2, 2, 2); hatSegment5.setRotationPoint(-1F, -14.6F, 0F); hatSegment5.setTextureSize(64, 64); hatSegment5.mirror = true; setRotation(hatSegment5, 0.3316126F, 0F, 0F); hatSegment6 = new ModelRenderer(this, 28, 43); hatSegment6.addBox(0F, 0F, 0F, 1, 1, 3); hatSegment6.setRotationPoint(-0.5F, -15.1F, 2F); hatSegment6.setTextureSize(64, 64); hatSegment6.mirror = true; setRotation(hatSegment6, -0.5585054F, 0F, 0F); hatBobble = new ModelRenderer(this, 52, 47); hatBobble.addBox(0F, 0F, 0F, 3, 3, 3); hatBobble.setRotationPoint(-1.5F, -15.1F, 4F); hatBobble.setTextureSize(64, 64); hatBobble.mirror = true; setRotation(hatBobble, -0.65F, 0F, 0F); bipedBody = new ModelRenderer(this, 16, 16); bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta); bipedBody.setRotationPoint(0F, 0F, 0F); bipedBody.setTextureSize(64, 64); bipedBody.mirror = true; setRotation(bipedBody, 0F, 0F, 0F); robe = new ModelRenderer(this, 40, 32); robe.addBox(-4F, 0F, -2F, 8, 7, 4, delta); robe.setRotationPoint(0F, 12, 0F); // 12.5 accounts for the expansion of each box robe.setTextureSize(64, 64); robe.mirror = true; setRotation(robe, 0F, 0F, 0F); // Makes the hat rotate with the head. bipedHead.addChild(hatBrim); bipedHead.addChild(hatSegment1); bipedHead.addChild(hatSegment2); bipedHead.addChild(hatSegment3); bipedHead.addChild(hatSegment4); bipedHead.addChild(hatSegment5); bipedHead.addChild(hatSegment6); bipedHead.addChild(hatBobble); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ if(entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY) && !entity.getEntityData().getBoolean(BlockStatue.FROZEN_NBT_KEY)) return; super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.robe.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){ super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.robe.showModel = this.bipedBody.showModel; if(this.isSneak){ //this.robe.rotationPointY = 10.5f; this.robe.rotationPointZ = 4; }else{ //this.robe.rotationPointY = 12.5f; this.robe.rotationPointZ = 0; } // The bottom part of the robe takes the y rotation from the rest of the robe but the x/z rotation // from the average of the two legs this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f; this.robe.rotateAngleY = this.bipedBody.rotateAngleY; this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f; this.hatBobble.showModel = Wizardry.tisTheSeason; } }