package electroblob.wizardry.client.model; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelWizardArmour extends ModelBiped { ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer robe; public ModelWizardArmour(float scale){ super(scale, 0, 64, 64); // This is necessary to stop the head from scaling. this.bipedHead = new ModelRenderer(this, 0, 0); this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.1f); this.bipedHead.setRotationPoint(0.0F, 0.0F + 0, 0.0F); Shape1 = new ModelRenderer(this, -16, 32); Shape1.addBox(-8F, -7F, -8F, 16, 0, 16); Shape1.setRotationPoint(0F, 0F, 0F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 48); Shape2.addBox(0F, 0F, 0F, 6, 2, 6); Shape2.setRotationPoint(-3F, -10F, -3F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, -0.1396263F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 56); Shape3.addBox(0F, 0F, 0F, 5, 2, 5); Shape3.setRotationPoint(-2.5F, -11.53333F, -2F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, -0.2443461F, 0F, 0F); Shape4 = new ModelRenderer(this, 24, 48); Shape4.addBox(0F, 0F, 0F, 4, 2, 4); Shape4.setRotationPoint(-2F, -13F, -1F); Shape4.setTextureSize(64, 64); Shape4.mirror = true; setRotation(Shape4, -0.4014257F, 0F, 0F); Shape5 = new ModelRenderer(this, 24, 54); Shape5.addBox(0F, 0F, 0F, 3, 2, 3); Shape5.setRotationPoint(-1.5F, -14F, 0F); Shape5.setTextureSize(64, 64); Shape5.mirror = true; setRotation(Shape5, -0.5759587F, 0F, 0F); Shape6 = new ModelRenderer(this, 20, 59); Shape6.addBox(0F, 0F, 0F, 2, 2, 2); Shape6.setRotationPoint(-1F, -14F, 0F); Shape6.setTextureSize(64, 64); Shape6.mirror = true; setRotation(Shape6, 0.3316126F, 0F, 0F); Shape7 = new ModelRenderer(this, 28, 59); Shape7.addBox(0F, 0F, 0F, 1, 1, 3); Shape7.setRotationPoint(-0.5F, -14.5F, 2F); Shape7.setTextureSize(64, 64); Shape7.mirror = true; setRotation(Shape7, -0.5585054F, 0F, 0F); // The robe is now the body bipedBody = new ModelRenderer(this, 40, 42); bipedBody.addBox(-4F, 0F, -2F, 8, 18, 4, scale); bipedBody.setRotationPoint(0F, 0F, 0F); bipedBody.setTextureSize(64, 64); bipedBody.mirror = true; setRotation(bipedBody, 0F, 0F, 0F); // Makes the hat rotate with the head. bipedHead.addChild(Shape1); bipedHead.addChild(Shape2); bipedHead.addChild(Shape3); bipedHead.addChild(Shape4); bipedHead.addChild(Shape5); bipedHead.addChild(Shape6); bipedHead.addChild(Shape7); // Makes the robe move with the body // bipedBody.addChild(robe); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); } private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){ super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }