package electroblob.wizardry.client.renderer; import org.lwjgl.opengl.GL11; import electroblob.wizardry.entity.construct.EntityHealAura; import electroblob.wizardry.entity.construct.EntityMagicConstruct; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; public class RenderSigil extends Render { private final ResourceLocation texture; private float scale = 1.0f; private boolean invisibleToEnemies; public RenderSigil(RenderManager renderManager, ResourceLocation texture, float scale, boolean invisibleToEnemies){ super(renderManager); this.texture = texture; this.scale = scale; this.invisibleToEnemies = invisibleToEnemies; } @Override public void doRender(EntityMagicConstruct entity, double par2, double par4, double par6, float par8, float par9){ // Makes the sigil invisible to enemies of the player that created it if(this.invisibleToEnemies){ if(entity.getCaster() instanceof EntityPlayer && !WizardryUtilities .isPlayerAlly((EntityPlayer)entity.getCaster(), Minecraft.getMinecraft().player)){ return; } } GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.disableLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float yOffset = 0; GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6); this.bindTexture(texture); float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.5F; GlStateManager.rotate(-90, 1, 0, 0); // Healing aura rotates slowly if(entity instanceof EntityHealAura) GlStateManager.rotate(entity.ticksExisted / 3.0f, 0, 0, 1); GlStateManager.scale(scale, scale, scale); Tessellator tessellator = Tessellator.getInstance(); VertexBuffer buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); // tessellator.setColorRGBA_I(k1, 128); // buffer.normal(0.0F, 1.0F, 0.0F); buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex(); buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex(); buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex(); buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex(); tessellator.draw(); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); } @Override protected ResourceLocation getEntityTexture(EntityMagicConstruct entity){ return null; } }