package electroblob.wizardry.spell; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardryPotions; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.EnumAction; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class Containment extends SpellRay { public Containment(){ super("containment", false, EnumAction.NONE); this.soundValues(1, 1, 0.2f); addProperties(EFFECT_DURATION, EFFECT_STRENGTH); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(WizardryUtilities.isLiving(target)){ ((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.containment, (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)), getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY)))); } return true; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ return true; } @Override protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){ ParticleBuilder.create(Type.PATH).pos(x, y, z).clr(0x7988cc).time(20 + world.rand.nextInt(8)).spawn(world); ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).time(12 + world.rand.nextInt(8)).clr(1f, 1f, 1f).spawn(world); } }