package electroblob.wizardry.spell; import electroblob.wizardry.block.BlockStatue; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryBlocks; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.*; import electroblob.wizardry.util.ParticleBuilder.Type; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.EnumFacing; import net.minecraft.util.SoundEvent; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class WallOfFrost extends SpellRay { private static final int MINIMUM_PLACEMENT_RANGE = 2; public WallOfFrost(){ super("wall_of_frost", SpellActions.POINT, true); this.particleVelocity(1); this.particleSpacing(0.5); addProperties(DURATION); soundValues(0.5f, 1, 0); } @Override protected SoundEvent[] createSounds(){ return this.createContinuousSpellSounds(); } @Override protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, entity, ticksInUse); } @Override protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ this.playSoundLoop(world, x, y, z, ticksInUse, duration); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ // Wall of frost now freezes entities solid too! if(target instanceof EntityLiving && !world.isRemote){ // Unchecked cast is fine because the block is a static final field if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target, (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){ target.playSound(WizardrySounds.MISC_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F); } } return true; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(!world.isRemote && EntityUtils.canDamageBlocks(caster, world)){ // Stops the ice being placed floating above snow and grass. Directions other than up included for // completeness. if(BlockUtils.canBlockBeReplaced(world, pos)){ // Moves the blockpos back into the block pos = pos.offset(side.getOpposite()); } if(origin.squareDistanceTo(pos.getX(), pos.getY(), pos.getZ()) > MINIMUM_PLACEMENT_RANGE * MINIMUM_PLACEMENT_RANGE && world.getBlockState(pos).getBlock() != WizardryBlocks.ice_statue && world.getBlockState(pos).getBlock() != WizardryBlocks.dry_frosted_ice){ pos = pos.offset(side); int duration = (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)); if(BlockUtils.canBlockBeReplaced(world, pos)){ world.setBlockState(pos, WizardryBlocks.dry_frosted_ice.getDefaultState()); world.scheduleUpdate(pos.toImmutable(), WizardryBlocks.dry_frosted_ice, duration); } // Builds a 2 block high wall if it hits the ground if(side == EnumFacing.UP){ pos = pos.offset(side); if(BlockUtils.canBlockBeReplaced(world, pos)){ world.setBlockState(pos, WizardryBlocks.dry_frosted_ice.getDefaultState()); world.scheduleUpdate(pos.toImmutable(), WizardryBlocks.dry_frosted_ice, duration); } } } } return true; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ return true; } @Override protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){ float brightness = world.rand.nextFloat(); ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12)) .clr(0.4f + 0.6f * brightness, 0.6f + 0.4f*brightness, 1).spawn(world); ParticleBuilder.create(Type.SNOW).pos(x, y, z).vel(vx, vy, vz).time(8 + world.rand.nextInt(12)).spawn(world); } }