package electroblob.wizardry.packet; import electroblob.wizardry.Wizardry; import io.netty.buffer.ByteBuf; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; /** * [Server -> Client] This packet is sent to clients in the same dimension when a player is resurrected. */ public class PacketResurrection implements IMessageHandler { @Override public IMessage onMessage(Message message, MessageContext ctx){ // Just to make sure that the side is correct if(ctx.side.isClient()){ // Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy // methods any more than necessary. net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleResurrectionPacket(message)); } return null; } public static class Message implements IMessage { public int playerID; // This constructor is required otherwise you'll get errors (used somewhere in fml through reflection) public Message(){} public Message(int playerID){ this.playerID = playerID; } @Override public void fromBytes(ByteBuf buf){ this.playerID = buf.readInt(); } @Override public void toBytes(ByteBuf buf){ buf.writeInt(playerID); } } }