package electroblob.wizardry.packet;
import electroblob.wizardry.Wizardry;
import io.netty.buffer.ByteBuf;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
/**
* [Server -> Client] This packet is sent to clients in the same dimension when a player is resurrected.
*/
public class PacketResurrection implements IMessageHandler {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
// Just to make sure that the side is correct
if(ctx.side.isClient()){
// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
// methods any more than necessary.
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleResurrectionPacket(message));
}
return null;
}
public static class Message implements IMessage {
public int playerID;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){}
public Message(int playerID){
this.playerID = playerID;
}
@Override
public void fromBytes(ByteBuf buf){
this.playerID = buf.readInt();
}
@Override
public void toBytes(ByteBuf buf){
buf.writeInt(playerID);
}
}
}