package electroblob.wizardry.spell; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.util.MagicDamage; import electroblob.wizardry.util.MagicDamage.DamageType; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.MobEffects; import net.minecraft.item.EnumAction; import net.minecraft.potion.PotionEffect; import net.minecraft.world.World; public class ForestsCurse extends SpellAreaEffect { public ForestsCurse(){ super("forests_curse", EnumAction.BOW); this.soundValues(1, 1.1f, 0.2f); addProperties(DAMAGE, EFFECT_DURATION, EFFECT_STRENGTH); } @Override protected void affectEntity(World world, EntityLivingBase caster, EntityLivingBase target, SpellModifiers modifiers){ if(!MagicDamage.isEntityImmune(DamageType.POISON, target) && WizardryUtilities.isLiving(target)){ target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.POISON), getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY)); int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY)); int duration = (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)); int amplifier = (int)(getProperty(EFFECT_STRENGTH).floatValue() + bonusAmplifier); target.addPotionEffect(new PotionEffect(MobEffects.POISON, duration, amplifier)); target.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, duration, amplifier)); target.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, duration, amplifier)); } } @Override protected void spawnParticle(World world, double x, double y, double z){ y += 2; // Moves the particles up to the caster's head level float brightness = world.rand.nextFloat() / 4; ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).vel(0, -0.2, 0) .clr(0.05f + brightness, 0.2f + brightness, 0).spawn(world); brightness = world.rand.nextFloat() / 4; ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, -0.05, 0).time(50) .clr(0.1f + brightness, 0.2f + brightness, 0).spawn(world); ParticleBuilder.create(Type.LEAF).pos(x, y, z).vel(0, -0.01, 0).time(40 + world.rand.nextInt(12)).spawn(world); } }