package electroblob.wizardry.client.renderer; import org.lwjgl.opengl.GL11; import electroblob.wizardry.entity.construct.EntityFireRing; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.init.Blocks; import net.minecraft.util.ResourceLocation; public class RenderFireRing extends Render { private final ResourceLocation texture; private float scale = 1.0f; public RenderFireRing(RenderManager renderManager, ResourceLocation texture, float scale) { super(renderManager); this.texture = texture; this.scale = scale; } @Override public void doRender(EntityFireRing entity, double par2, double par4, double par6, float par8, float par9){ GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.disableLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float yOffset = 0; GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6); this.bindTexture(texture); float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.5F; GlStateManager.rotate(-90, 1, 0, 0); GlStateManager.scale(scale, scale, scale); Tessellator tessellator = Tessellator.getInstance(); VertexBuffer buffer = tessellator.getBuffer(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex(); buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex(); buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex(); buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex(); tessellator.draw(); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); // Fire GlStateManager.disableLighting(); TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture(); int sides = 16; float height = 1.0f; for(int k=0; k 0.0F){ this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); float f71 = icon.getMinU(); float f81 = icon.getMinV(); float f9 = icon.getMaxU(); float f10 = icon.getMaxV(); if (i / 2 % 2 == 0) { float f11 = f9; f9 = f71; f71 = f11; } buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10).endVertex(); buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10).endVertex(); buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81).endVertex(); buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81).endVertex(); f4 -= 0.45F; f5 -= 0.45F; f2 *= 0.9F; f61 += 0.03F; ++i; } tessellator.draw(); GlStateManager.popMatrix(); } for(int k=0; k 0.0F){ this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); float f71 = icon.getMinU(); float f81 = icon.getMinV(); float f9 = icon.getMaxU(); float f10 = icon.getMaxV(); if (i / 2 % 2 == 0) { float f11 = f9; f9 = f71; f71 = f11; } buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10).endVertex(); buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10).endVertex(); buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81).endVertex(); buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81).endVertex(); f4 -= 0.45F; f5 -= 0.45F; f2 *= 0.9F; f61 += 0.03F; ++i; } tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.enableLighting(); } @Override protected ResourceLocation getEntityTexture(EntityFireRing entity) { return null; } }