package electroblob.wizardry.entity.projectile; import electroblob.wizardry.util.MagicDamage.DamageType; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.SoundEvents; import net.minecraft.world.World; public class EntityForceArrow extends EntityMagicArrow { /** Basic shell constructor. Should only be used by the client. */ public EntityForceArrow(World world){ super(world); } /** * Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this constructor * and then call setVelocity() as that method is, bizarrely, client-side only. */ public EntityForceArrow(World world, double x, double y, double z){ super(world, x, y, z); } /** * Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be * altered slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on * easy, 6 on normal and 2 on hard difficulty. */ public EntityForceArrow(World world, EntityLivingBase caster, Entity target, float speed, float aimingError, float damageMultiplier){ super(world, caster, target, speed, aimingError, damageMultiplier); } /** * Creates a projectile pointing in the direction the caster is looking, with the given speed. USE THIS CONSTRUCTOR * FOR NORMAL SPELLS. */ public EntityForceArrow(World world, EntityLivingBase caster, float speed, float damageMultiplier){ super(world, caster, speed, damageMultiplier); } @Override public void onEntityHit(EntityLivingBase entityHit){ this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.0F, 1.0F); } @Override public void tickInGround(){ this.setDead(); } @Override public void onBlockHit(){ this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST, 1.0F, 1.0F); } @Override public void tickInAir(){ if(this.ticksExisted > 20){ this.setDead(); } } @Override public double getDamage(){ return 7.0d; } @Override public DamageType getDamageType(){ return DamageType.FORCE; } @Override public boolean doGravity(){ return false; } @Override public boolean doDeceleration(){ return false; } @Override protected void entityInit(){ // auto generated } }