package electroblob.wizardry.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBox; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; // Made with Blockbench 3.5.2 public class ModelBoulder extends ModelBase { private final ModelRenderer mainGroup; private final ModelRenderer box1; private final ModelRenderer box2; private final ModelRenderer box3; private final ModelRenderer box4; private final ModelRenderer box5; private final ModelRenderer box6; public ModelBoulder(){ textureWidth = 64; textureHeight = 32; mainGroup = new ModelRenderer(this); mainGroup.setRotationPoint(0.0F, 24.0F, 0.0F); box1 = new ModelRenderer(this); box1.setRotationPoint(0.0F, -19.0F, 0.0F); mainGroup.addChild(box1); box1.cubeList.add(new ModelBox(box1, 0, 0, -11.0F, -11.0F, 11.0F, 22, 22, 8, 0.0F, false)); box2 = new ModelRenderer(this); box2.setRotationPoint(0.0F, -19.0F, 0.0F); mainGroup.addChild(box2); setRotationAngle(box2, -1.5708F, 0.0F, 0.0F); box2.cubeList.add(new ModelBox(box2, 0, 0, -11.0F, -11.0F, 11.0F, 22, 22, 8, 0.0F, false)); box3 = new ModelRenderer(this); box3.setRotationPoint(0.0F, -19.0F, 0.0F); mainGroup.addChild(box3); setRotationAngle(box3, 0.0F, -1.5708F, 0.0F); box3.cubeList.add(new ModelBox(box3, 0, 0, -11.0F, -11.0F, 11.0F, 22, 22, 8, 0.0F, false)); box4 = new ModelRenderer(this); box4.setRotationPoint(0.0F, -19.0F, 0.0F); mainGroup.addChild(box4); setRotationAngle(box4, 0.0F, 1.5708F, 0.0F); box4.cubeList.add(new ModelBox(box4, 0, 0, -11.0F, -11.0F, 11.0F, 22, 22, 8, 0.0F, false)); box5 = new ModelRenderer(this); box5.setRotationPoint(0.0F, -19.0F, 0.0F); mainGroup.addChild(box5); setRotationAngle(box5, 1.5708F, 0.0F, 0.0F); box5.cubeList.add(new ModelBox(box5, 0, 0, -11.0F, -11.0F, 11.0F, 22, 22, 8, 0.0F, false)); box6 = new ModelRenderer(this); box6.setRotationPoint(0.0F, -19.0F, 0.0F); mainGroup.addChild(box6); setRotationAngle(box6, 3.1416F, 0.0F, 0.0F); box6.cubeList.add(new ModelBox(box6, 0, 0, -11.0F, -11.0F, 11.0F, 22, 22, 8, 0.0F, false)); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ mainGroup.render(f5); } public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z){ modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } }