package electroblob.wizardry.client.renderer.effect; import electroblob.wizardry.Wizardry; import electroblob.wizardry.registry.Spells; import electroblob.wizardry.util.EntityUtils; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.MathHelper; import net.minecraftforge.client.event.RenderPlayerEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.relauncher.Side; import org.lwjgl.opengl.GL11; @Mod.EventBusSubscriber(Side.CLIENT) public class RenderWings { private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/wing.png"); // No first person in here because you can never see the wings on your back! // Third person @SubscribeEvent public static void onRenderPlayerEvent(RenderPlayerEvent.Post event){ EntityPlayer player = event.getEntityPlayer(); if(EntityUtils.isCasting(player, Spells.flight)){ GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.disableLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f); GlStateManager.translate(event.getX(), event.getY(), event.getZ()); // GlStateManager.rotate(-entityplayer.rotationYawHead, 0, 1, 0); GlStateManager.rotate(-player.renderYawOffset, 0, 1, 0); // GlStateManager.rotate(180, 1, 0, 0); Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); GlStateManager.pushMatrix(); GlStateManager.translate(0.1, 0.4, -0.15); GlStateManager.rotate(20 + 20 * MathHelper.sin((player.ticksExisted + event.getPartialRenderTick()) * 0.3f), 0, 1, 0); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); buffer.pos(0, 2, 0).tex(0, 0).endVertex(); buffer.pos(2, 2, 0).tex(1, 0).endVertex(); buffer.pos(2, 0, 0).tex(1, 1).endVertex(); buffer.pos(0, 0, 0).tex(0, 1).endVertex(); tessellator.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); buffer.pos(0, 2, 0).tex(0, 0).endVertex(); buffer.pos(0, 0, 0).tex(0, 1).endVertex(); buffer.pos(2, 0, 0).tex(1, 1).endVertex(); buffer.pos(2, 2, 0).tex(1, 0).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); GlStateManager.translate(-0.1, 0.4, -0.15); GlStateManager.rotate(-200 - 20 * MathHelper.sin((player.ticksExisted + event.getPartialRenderTick()) * 0.3f), 0, 1, 0); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); buffer.pos(0, 2, 0).tex(0, 0).endVertex(); buffer.pos(2, 2, 0).tex(1, 0).endVertex(); buffer.pos(2, 0, 0).tex(1, 1).endVertex(); buffer.pos(0, 0, 0).tex(0, 1).endVertex(); tessellator.draw(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); buffer.pos(0, 2, 0).tex(0, 0).endVertex(); buffer.pos(0, 0, 0).tex(0, 1).endVertex(); buffer.pos(2, 0, 0).tex(1, 1).endVertex(); buffer.pos(2, 2, 0).tex(1, 0).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } } }