package electroblob.wizardry.spell; import electroblob.wizardry.Wizardry; import electroblob.wizardry.constants.Constants; import electroblob.wizardry.event.SpellCastEvent; import electroblob.wizardry.event.SpellCastEvent.Source; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardryItems; import electroblob.wizardry.registry.WizardryPotions; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import electroblob.wizardry.util.WizardryUtilities; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntitySpellcasterIllager; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import net.minecraftforge.event.entity.living.LivingEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.ObfuscationReflectionHelper; import net.minecraftforge.fml.common.eventhandler.EventPriority; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import java.lang.reflect.Field; import java.util.Random; @Mod.EventBusSubscriber public class ArcaneJammer extends SpellRay { /** Random number generator used to coordinate whether spellcasting works or not. */ private static final Random random = new Random(); /** The number of ticks between updates of whether spellcasting works or not. */ private static final int UPDATE_INTERVAL = 15; private static final Field spellTicks; static { // Yay more reflection spellTicks = ObfuscationReflectionHelper.findField(EntitySpellcasterIllager.class, "field_193087_b"); } public ArcaneJammer(){ super("arcane_jammer", false, SpellActions.POINT); this.soundValues(0.7f, 1, 0.4f); this.addProperties(EFFECT_DURATION, EFFECT_STRENGTH); } @Override protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ if(WizardryUtilities.isLiving(target)){ if(!world.isRemote){ ((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.arcane_jammer, (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)), getProperty(EFFECT_STRENGTH).intValue() + (int)((modifiers.get(SpellModifiers.POTENCY) - 1) / Constants.POTENCY_INCREASE_PER_TIER + 0.5f))); } } return true; } @Override protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){ return false; } @Override protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){ return true; } @Override protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){ ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).time(12 + world.rand.nextInt(8)).clr(0.9f, 0.3f, 0.7f) .spawn(world); } @SubscribeEvent(priority = EventPriority.HIGHEST) // Prevents all spells so it comes before everything else public static void onSpellCastPreEvent(SpellCastEvent.Pre event){ // Arcane jammer has a chance to prevent spell casting // We can't just use a straight-up random number because otherwise people can spam it to get it to cast // Instead, we're using the world time to make blocks of time when spells will and won't work random.setSeed(event.getWorld().getTotalWorldTime() / UPDATE_INTERVAL); // For some unfathomable reason, the first call to this after setting the seed remains the same for long // sequences of consecutive seeds, so let's clear it out first to get to a more changeable value random.nextInt(2); if(event.getCaster() != null && event.getCaster().isPotionActive(WizardryPotions.arcane_jammer) // Arcane jammer I has a 1/2 chance, level II has a 2/3 chance, and so on && random.nextInt(event.getCaster().getActivePotionEffect(WizardryPotions.arcane_jammer).getAmplifier() + 2) > 0){ event.setCanceled(true); if(event.getSource() == Source.WAND || event.getSource() == Source.SCROLL){ event.getCaster().setActiveHand(EnumHand.MAIN_HAND); } // Because we're using a seed that should be consistent, we can do client-side stuff! event.getWorld().playSound(event.getCaster().posX, event.getCaster().posY, event.getCaster().posZ, WizardrySounds.MISC_SPELL_FAIL, WizardrySounds.SPELLS, 1, 1, false); if(event.getWorld().isRemote){ Vec3d centre = event.getCaster().getPositionEyes(0).add(event.getCaster().getLookVec()); for(int i = 0; i < 5; i++){ double x = centre.x + 0.5f * (event.getWorld().rand.nextFloat() - 0.5f); double y = centre.y + 0.5f * (event.getWorld().rand.nextFloat() - 0.5f); double z = centre.z + 0.5f * (event.getWorld().rand.nextFloat() - 0.5f); event.getWorld().spawnParticle(EnumParticleTypes.SMOKE_LARGE, x, y, z, 0, 0, 0); } } } } @SubscribeEvent public static void onLivingUpdateEvent(LivingEvent.LivingUpdateEvent event){ if(event.getEntity() instanceof EntitySpellcasterIllager && event.getEntityLiving().isPotionActive(WizardryPotions.arcane_jammer)){ ((EntitySpellcasterIllager)event.getEntity()).setSpellType(EntitySpellcasterIllager.SpellType.NONE); try{ spellTicks.set(event.getEntity(), 10); }catch(IllegalAccessException e){ Wizardry.logger.error("Error setting evoker spell timer:", e); } } } }