package electroblob.wizardry.spell; import electroblob.wizardry.Wizardry; import electroblob.wizardry.item.SpellActions; import electroblob.wizardry.registry.WizardrySounds; import electroblob.wizardry.util.ParticleBuilder; import electroblob.wizardry.util.ParticleBuilder.Type; import electroblob.wizardry.util.SpellModifiers; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.EnumHand; import net.minecraft.world.World; public class Glide extends Spell { public static final String SPEED = "speed"; public static final String FALL_SPEED = "fall_speed"; public static final String ACCELERATION = "acceleration"; public Glide(){ super("glide", SpellActions.POINT_DOWN, true); addProperties(SPEED, FALL_SPEED, ACCELERATION); } @Override protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ if(ticksInUse == 0 && world.isRemote) Wizardry.proxy.playSpellSoundLoop(entity, this, this.sounds[0], this.sounds[0], this.sounds[0], WizardrySounds.SPELLS, volume, pitch + pitchVariation * (world.rand.nextFloat() - 0.5f)); } @Override protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){ if(ticksInUse == 0 && world.isRemote){ Wizardry.proxy.playSpellSoundLoop(world, x, y, z, this, this.sounds[0], this.sounds[0], this.sounds[0], WizardrySounds.SPELLS, volume, pitch + pitchVariation * (world.rand.nextFloat() - 0.5f), duration); } } @Override public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){ if(caster.motionY < -0.1 && !caster.isInWater()){ float speed = getProperty(SPEED).floatValue() * modifiers.get(SpellModifiers.POTENCY); // There seems to be some sort of 'terminal velocity', presumably due to the slight slowing-down effect in // vanilla - this means we have to apply potency modifiers to the acceleration as well as the speed or they // appear to have no effect (a bug which had me confused for quite a while!) This also applies to flight. float acceleration = getProperty(ACCELERATION).floatValue() * modifiers.get(SpellModifiers.POTENCY); caster.motionY = -getProperty(FALL_SPEED).floatValue(); if(Math.abs(caster.motionX) < speed && Math.abs(caster.motionZ) < speed){ caster.addVelocity(caster.getLookVec().x * acceleration, 0, caster.getLookVec().z * acceleration); } if(!Wizardry.settings.replaceVanillaFallDamage) caster.fallDistance = 0.0f; } if(world.isRemote){ double x = caster.posX - 0.25 + world.rand.nextDouble() / 2; double y = caster.getEntityBoundingBox().minY + world.rand.nextDouble(); double z = caster.posZ - 0.25 + world.rand.nextDouble() / 2; ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, -0.1, 0).time(15).clr(1f, 1f, 1f).spawn(world); x = caster.posX - 0.25 + world.rand.nextDouble() / 2; y = caster.getEntityBoundingBox().minY + world.rand.nextDouble(); z = caster.posZ - 0.25 + world.rand.nextDouble() / 2; ParticleBuilder.create(Type.LEAF).pos(x, y, z).time(20).spawn(world); } if(ticksInUse % 24 == 0){ this.playSound(world, caster, ticksInUse, -1, modifiers); } return true; } }