Files
Wizardry/src/main/java/electroblob/wizardry/packet/PacketControlInput.java
T
2020-05-24 23:59:13 +01:00

160 lines
4.9 KiB
Java

package electroblob.wizardry.packet;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.inventory.ContainerArcaneWorkbench;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.packet.PacketControlInput.Message;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Possession;
import electroblob.wizardry.spell.Resurrection;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
/** <b>[Client -> Server]</b> This packet is for control events such as buttons in GUIs and key presses. */
public class PacketControlInput implements IMessageHandler<Message, IMessage> {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
// Just to make sure that the side is correct
if(ctx.side.isServer()){
final EntityPlayerMP player = ctx.getServerHandler().player;
player.getServerWorld().addScheduledTask(() -> {
ItemStack wand = player.getHeldItemMainhand();
if(!(wand.getItem() instanceof ISpellCastingItem)){
wand = player.getHeldItemOffhand();
}
switch(message.controlType){
case APPLY_BUTTON:
if(!(player.openContainer instanceof ContainerArcaneWorkbench)){
Wizardry.logger.warn("Received a PacketControlInput, but the player that sent it was not " +
"currently using an arcane workbench. This should not happen!");
}else{
((ContainerArcaneWorkbench)player.openContainer).onApplyButtonPressed(player);
}
break;
case NEXT_SPELL_KEY:
if(wand.getItem() instanceof ISpellCastingItem){
((ISpellCastingItem)wand.getItem()).selectNextSpell(wand);
// This line fixes the bug with continuous spells casting when they shouldn't be
player.stopActiveHand();
}
break;
case PREVIOUS_SPELL_KEY:
if(wand.getItem() instanceof ISpellCastingItem){
((ISpellCastingItem)wand.getItem()).selectPreviousSpell(wand);
// This line fixes the bug with continuous spells casting when they shouldn't be
player.stopActiveHand();
}
break;
case RESURRECT_BUTTON:
if(player.isDead && Resurrection.getRemainingWaitTime(player.deathTime) == 0){
ItemStack stack = WizardryUtilities.getHotbar(player).stream()
.filter(s -> Resurrection.canStackResurrect(s, player)).findFirst().orElse(null);
if(stack != null){
// This should suffice, since this is the only way a player can cast resurrection when dead!
((ISpellCastingItem)stack.getItem()).cast(stack, Spells.resurrection, player, EnumHand.MAIN_HAND, 0, new SpellModifiers());
break;
}
}
Wizardry.logger.warn("Received a resurrect button packet, but the player that sent it was not" +
" currently able to resurrect. This should not happen!");
break;
case CANCEL_RESURRECT:
if(player.world.getGameRules().getBoolean("keepInventory")) break; // Shouldn't even receive this
if(player.isDead){
ItemStack stack = WizardryUtilities.getHotbar(player).stream()
.filter(s -> Resurrection.canStackResurrect(s, player)).findFirst().orElse(null);
if(stack != null){
player.dropItem(stack, true, false);
player.inventory.deleteStack(stack); // Might as well
break;
}
Wizardry.logger.warn("Received a cancel resurrect packet, but the player that sent it was not" +
" holding a wand with the resurrection spell. This should not happen!");
}
Wizardry.logger.warn("Received a cancel resurrect packet, but the player that sent it was not" +
" currently dead. This should not happen!");
break;
case POSSESSION_PROJECTILE:
if(!Possession.isPossessing(player)) Wizardry.logger.warn("Received a possession projectile packet, " +
"but the player that sent it is not currently possessing anything!");
Possession.shootProjectile(player);
break;
}
});
}
return null;
}
public enum ControlType {
APPLY_BUTTON, NEXT_SPELL_KEY, PREVIOUS_SPELL_KEY, RESURRECT_BUTTON, CANCEL_RESURRECT, POSSESSION_PROJECTILE
}
public static class Message implements IMessage {
private ControlType controlType;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){
}
public Message(ControlType type){
this.controlType = type;
}
@Override
public void fromBytes(ByteBuf buf){
// The order is important
this.controlType = ControlType.values()[buf.readInt()];
}
@Override
public void toBytes(ByteBuf buf){
buf.writeInt(controlType.ordinal());
}
}
}