324094f418
- Decked the halls - Jingled the bells - Wrapped the presents - Loaded up the sleigh
147 lines
5.1 KiB
Java
147 lines
5.1 KiB
Java
package electroblob.wizardry.client.model;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.block.BlockStatue;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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public class ModelWizardArmour extends ModelArmourFixer {
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ModelRenderer hatBrim;
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ModelRenderer hatSegment1;
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ModelRenderer hatSegment2;
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ModelRenderer hatSegment3;
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ModelRenderer hatSegment4;
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ModelRenderer hatSegment5;
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ModelRenderer hatSegment6;
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ModelRenderer hatBobble;
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ModelRenderer robe;
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public ModelWizardArmour(float delta){
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super(delta, 0, 64, 64);
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// This is necessary to stop the head from scaling.
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this.bipedHead = new ModelRenderer(this, 0, 0);
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// The hat layer has an offset of 0.5, so 0.6 is about the smallest we can get away with
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this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.6f);
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this.bipedHead.setRotationPoint(0.0F, 0.0F + 0, 0.0F);
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hatBrim = new ModelRenderer(this, 0, 47);
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// Making the height 1 stops the top and bottom z-fighting when the hat is enchanted
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hatBrim.addBox(-8F, -6.85F, -8F, 16, 1, 16, 0.6f);
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hatBrim.setRotationPoint(0F, 0F, 0F);
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hatBrim.setTextureSize(64, 64);
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hatBrim.mirror = true;
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setRotation(hatBrim, 0F, 0F, 0F);
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hatSegment1 = new ModelRenderer(this, 0, 32);
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hatSegment1.addBox(0F, 0F, 0F, 6, 2, 6, 0.2f);
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hatSegment1.setRotationPoint(-3F, -10.6F, -3F);
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hatSegment1.setTextureSize(64, 64);
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hatSegment1.mirror = true;
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setRotation(hatSegment1, -0.1396263F, 0F, 0F);
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hatSegment2 = new ModelRenderer(this, 0, 40);
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hatSegment2.addBox(0F, 0F, 0F, 5, 2, 5, 0.1f);
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hatSegment2.setRotationPoint(-2.5F, -12.13333F, -2F);
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hatSegment2.setTextureSize(64, 64);
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hatSegment2.mirror = true;
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setRotation(hatSegment2, -0.2443461F, 0F, 0F);
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hatSegment3 = new ModelRenderer(this, 24, 32);
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hatSegment3.addBox(0F, 0F, 0F, 4, 2, 4);
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hatSegment3.setRotationPoint(-2F, -13.6F, -1F);
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hatSegment3.setTextureSize(64, 64);
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hatSegment3.mirror = true;
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setRotation(hatSegment3, -0.4014257F, 0F, 0F);
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hatSegment4 = new ModelRenderer(this, 24, 38);
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hatSegment4.addBox(0F, 0F, 0F, 3, 2, 3);
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hatSegment4.setRotationPoint(-1.5F, -14.6F, 0F);
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hatSegment4.setTextureSize(64, 64);
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hatSegment4.mirror = true;
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setRotation(hatSegment4, -0.5759587F, 0F, 0F);
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hatSegment5 = new ModelRenderer(this, 20, 43);
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hatSegment5.addBox(0F, 0F, 0F, 2, 2, 2);
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hatSegment5.setRotationPoint(-1F, -14.6F, 0F);
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hatSegment5.setTextureSize(64, 64);
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hatSegment5.mirror = true;
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setRotation(hatSegment5, 0.3316126F, 0F, 0F);
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hatSegment6 = new ModelRenderer(this, 28, 43);
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hatSegment6.addBox(0F, 0F, 0F, 1, 1, 3);
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hatSegment6.setRotationPoint(-0.5F, -15.1F, 2F);
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hatSegment6.setTextureSize(64, 64);
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hatSegment6.mirror = true;
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setRotation(hatSegment6, -0.5585054F, 0F, 0F);
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hatBobble = new ModelRenderer(this, 52, 47);
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hatBobble.addBox(0F, 0F, 0F, 3, 3, 3);
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hatBobble.setRotationPoint(-1.5F, -15.1F, 4F);
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hatBobble.setTextureSize(64, 64);
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hatBobble.mirror = true;
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setRotation(hatBobble, -0.65F, 0F, 0F);
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bipedBody = new ModelRenderer(this, 16, 16);
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bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
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bipedBody.setRotationPoint(0F, 0F, 0F);
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bipedBody.setTextureSize(64, 64);
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bipedBody.mirror = true;
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setRotation(bipedBody, 0F, 0F, 0F);
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robe = new ModelRenderer(this, 40, 32);
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robe.addBox(-4F, 0F, -2F, 8, 7, 4, delta);
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robe.setRotationPoint(0F, 12, 0F); // 12.5 accounts for the expansion of each box
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robe.setTextureSize(64, 64);
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robe.mirror = true;
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setRotation(robe, 0F, 0F, 0F);
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// Makes the hat rotate with the head.
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bipedHead.addChild(hatBrim);
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bipedHead.addChild(hatSegment1);
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bipedHead.addChild(hatSegment2);
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bipedHead.addChild(hatSegment3);
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bipedHead.addChild(hatSegment4);
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bipedHead.addChild(hatSegment5);
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bipedHead.addChild(hatSegment6);
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bipedHead.addChild(hatBobble);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
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if(entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY)
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&& !entity.getEntityData().getBoolean(BlockStatue.FROZEN_NBT_KEY)) return;
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.robe.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z){
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.robe.showModel = this.bipedBody.showModel;
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if(this.isSneak){
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//this.robe.rotationPointY = 10.5f;
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this.robe.rotationPointZ = 4;
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}else{
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//this.robe.rotationPointY = 12.5f;
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this.robe.rotationPointZ = 0;
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}
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// The bottom part of the robe takes the y rotation from the rest of the robe but the x/z rotation
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// from the average of the two legs
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this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
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this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
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this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
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this.hatBobble.showModel = Wizardry.tisTheSeason;
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}
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}
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