Files
Wizardry/src/main/java/electroblob/wizardry/item/ItemFlamecatcher.java
T
2020-10-21 22:37:53 +01:00

221 lines
7.4 KiB
Java

package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.projectile.EntityFlamecatcherArrow;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Flamecatcher;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.IItemPropertyGetter;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
public class ItemFlamecatcher extends ItemBow implements IConjuredItem {
public static final float DRAW_TIME = 10;
public ItemFlamecatcher(){
super();
setMaxDamage(1200);
setNoRepair();
setCreativeTab(null);
this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter(){
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn){
if(entityIn == null){
return 0.0F;
}else{
ItemStack itemstack = entityIn.getActiveItemStack();
return itemstack.getItem() == ItemFlamecatcher.this
? (float)(stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / DRAW_TIME : 0;
}
}
});
this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter(){
@SideOnly(Side.CLIENT)
public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn){
return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1 : 0;
}
});
addAnimationPropertyOverrides();
}
@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.EPIC;
}
@Override
@SideOnly(Side.CLIENT)
// Why does this still exist? Item models deal with this now, right?
public boolean isFull3D(){
return true;
}
@Override
public int getMaxDamage(ItemStack stack){
return this.getMaxDamageFromNBT(stack, Spells.flamecatcher);
}
@Override
// This method allows the code for the item's timer to be greatly simplified by damaging it directly from
// onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff.
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
if(!oldStack.isEmpty() || !newStack.isEmpty()){
// We only care about the situation where we specifically want the animation NOT to play.
if(oldStack.getItem() == newStack.getItem() && !slotChanged)
// This code should only run on the client side, so using Minecraft is ok.
// Why the heck was this here?
//&& !net.minecraft.client.Minecraft.getMinecraft().player.isHandActive())
return false;
}
return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
}
// Copied fixes from ItemWand made possible by recently-added Forge hooks
@Override
public boolean canContinueUsing(ItemStack oldStack, ItemStack newStack){
// Ignore durability changes
if(ItemStack.areItemsEqualIgnoreDurability(oldStack, newStack)) return true;
return super.canContinueUsing(oldStack, newStack);
}
@Override
public boolean shouldCauseBlockBreakReset(ItemStack oldStack, ItemStack newStack){
// Ignore durability changes
if(ItemStack.areItemsEqualIgnoreDurability(oldStack, newStack)) return false;
return super.shouldCauseBlockBreakReset(oldStack, newStack);
}
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){
int damage = stack.getItemDamage();
if(damage > stack.getMaxDamage()) entity.replaceItemInInventory(slot, ItemStack.EMPTY);
stack.setItemDamage(damage + 1);
}
// The following two methods re-route the displayed durability through the proxies in order to override the pausing
// of the item timer when the bow is being pulled.
@Override
public double getDurabilityForDisplay(ItemStack stack){
return Wizardry.proxy.getConjuredBowDurability(stack);
}
public double getDefaultDurabilityForDisplay(ItemStack stack){
return super.getDurabilityForDisplay(stack);
}
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
ItemStack stack = player.getHeldItem(hand);
int shotsLeft = stack.getTagCompound().getInteger(Flamecatcher.SHOTS_REMAINING_NBT_KEY);
if(shotsLeft == 0) return ActionResult.newResult(EnumActionResult.PASS, stack);
ActionResult<ItemStack> ret = net.minecraftforge.event.ForgeEventFactory.onArrowNock(stack, world, player, hand,
true);
if(ret != null) return ret;
player.setActiveHand(hand);
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
@Override
public boolean getIsRepairable(ItemStack stack, ItemStack stack2){
return false;
}
@Override
public int getItemEnchantability(){
return 0;
}
@Override
public boolean isEnchantable(ItemStack stack){
return false;
}
@Override
public boolean isBookEnchantable(ItemStack stack, ItemStack book){
return false;
}
// Cannot be dropped
@Override
public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){
return false;
}
// @Override
// public void onUsingTick(ItemStack stack, EntityLivingBase player, int count){
// // player.getItemInUseMaxCount() is named incorrectly; you only have to look at the method to see what it really
// // does.
// if(stack.getItemDamage() + player.getItemInUseMaxCount() > stack.getMaxDamage())
// player.replaceItemInInventory(player.getActiveHand() == EnumHand.MAIN_HAND ? 98 : 99, ItemStack.EMPTY);
// }
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entity, int timeLeft){
// Decreases the timer by the amount it should have been decreased while the bow was in use.
if(!world.isRemote) stack.setItemDamage(stack.getItemDamage() + (this.getMaxItemUseDuration(stack) - timeLeft));
if(entity instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)entity;
int charge = this.getMaxItemUseDuration(stack) - timeLeft;
charge = net.minecraftforge.event.ForgeEventFactory.onArrowLoose(stack, world, (EntityPlayer)entity, charge, true);
if(charge < 0) return;
if(stack.getTagCompound() != null){
int shotsLeft = stack.getTagCompound().getInteger(Flamecatcher.SHOTS_REMAINING_NBT_KEY) - 1;
stack.getTagCompound().setInteger(Flamecatcher.SHOTS_REMAINING_NBT_KEY, shotsLeft);
if(shotsLeft == 0 && !world.isRemote){
stack.setItemDamage(getMaxDamage(stack) - getAnimationFrames());
}
}
float velocity = (float)charge / DRAW_TIME;
velocity = (velocity * velocity + velocity * 2) / 3;
if(velocity > 1) velocity = 1;
if((double)velocity >= 0.1D){
if(!world.isRemote){
EntityFlamecatcherArrow arrow = new EntityFlamecatcherArrow(world);
arrow.aim(player, EntityFlamecatcherArrow.SPEED * velocity);
world.spawnEntity(arrow);
}
world.playSound(null, player.posX, player.posY, player.posZ,
WizardrySounds.ITEM_FLAMECATCHER_SHOOT, WizardrySounds.SPELLS, 1, 1);
world.playSound(null, player.posX, player.posY, player.posZ,
WizardrySounds.ITEM_FLAMECATCHER_FLAME, WizardrySounds.SPELLS, 1, 1);
}
}
}
}