Files
Wizardry/src/main/java/electroblob/wizardry/spell/ChainLightning.java
T
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00

117 lines
4.5 KiB
Java

package electroblob.wizardry.spell;
import java.util.List;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.entity.EntityArc;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
public class ChainLightning extends SpellRay {
private static final float PRIMARY_DAMAGE = 10;
private static final float SECONDARY_DAMAGE = 8;
private static final float TERTIARY_DAMAGE = 6;
private static final double PRIMARY_RANGE = 10;
private static final double SECONDARY_RANGE = 5;
private static final double TERTIARY_RANGE = 5;
private static final int SECONDARY_MAX_TARGETS = 5;
private static final int TERTIARY_MAX_TARGETS = 2; // This is per secondary target, giving 10 in total
public ChainLightning(){
super("chain_lightning", Tier.ADVANCED, Element.LIGHTNING, SpellType.ATTACK, 25, 50, false, PRIMARY_RANGE, null);
}
@Override
protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
// Anything can be attacked with the initial arc, because the player has control over where it goes. If they
// hit a minion or an ally, it's their problem!
if(WizardryUtilities.isLiving(target)){
electrocute(world, caster, caster, target, PRIMARY_DAMAGE * modifiers.get(SpellModifiers.POTENCY));
// Secondary chaining effect
List<EntityLivingBase> secondaryTargets = WizardryUtilities.getEntitiesWithinRadius(SECONDARY_RANGE,
target.posX, target.posY + target.height / 2, target.posZ, world);
secondaryTargets.remove(target);
secondaryTargets.removeIf(e -> !WizardryUtilities.isLiving(e));
secondaryTargets.removeIf(e -> !WizardryUtilities.isValidTarget(caster, e));
if(secondaryTargets.size() > SECONDARY_MAX_TARGETS) secondaryTargets = secondaryTargets.subList(0, SECONDARY_MAX_TARGETS);
for(EntityLivingBase secondaryTarget : secondaryTargets){
electrocute(world, caster, target, secondaryTarget,
SECONDARY_DAMAGE * modifiers.get(SpellModifiers.POTENCY));
// Tertiary chaining effect
List<EntityLivingBase> tertiaryTargets = WizardryUtilities.getEntitiesWithinRadius(TERTIARY_RANGE,
secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height / 2,
secondaryTarget.posZ, world);
tertiaryTargets.remove(target);
tertiaryTargets.removeAll(secondaryTargets);
tertiaryTargets.removeIf(e -> !WizardryUtilities.isLiving(e));
tertiaryTargets.removeIf(e -> !WizardryUtilities.isValidTarget(caster, e));
if(tertiaryTargets.size() > TERTIARY_MAX_TARGETS) tertiaryTargets = tertiaryTargets.subList(0, TERTIARY_MAX_TARGETS);
for(EntityLivingBase tertiaryTarget : tertiaryTargets){
electrocute(world, caster, secondaryTarget, tertiaryTarget,
TERTIARY_DAMAGE * modifiers.get(SpellModifiers.POTENCY));
}
}
return true;
}
return false;
}
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return false;
}
private void electrocute(World world, Entity caster, Entity origin, Entity target, float damage){
if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){
if(!world.isRemote) caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(),
this.getNameForTranslationFormatted()));
}else{
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), damage);
}
if(world.isRemote){
ParticleBuilder.create(Type.LIGHTNING).entity(caster)
.pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(target).spawn(world);
ParticleBuilder.spawnShockParticles(world, target.posX, target.getEntityBoundingBox().minY + target.height/2, target.posZ);
}
target.playSound(WizardrySounds.SPELL_SPARK, 1, 1.5f + 0.4f * world.rand.nextFloat());
}
}