b374f71533
- Splits all particle textures into individual files intead of sprite sheets - Replaces arc and lightning pulse entities with particles - Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types - Renames a few ParticleBuilder methods for conciseness. - Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
94 lines
3.5 KiB
Java
94 lines
3.5 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.living.EntityMagicSlime;
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import electroblob.wizardry.registry.WizardryAdvancementTriggers;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntitySkeleton;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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public class Slime extends SpellRay {
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private static final int BASE_DURATION = 200;
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public Slime(){
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super("slime", Tier.ADVANCED, Element.EARTH, SpellType.ATTACK, 20, 50, false, 8, WizardrySounds.SPELL_ICE);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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// This spell uses more than one sound, so this is required...
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boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
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if(flag) WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_SLIME_ATTACK, 1.0F, 0.5F);
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return flag;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
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if(flag) caster.playSound(SoundEvents.ENTITY_SLIME_ATTACK, 1.0F, 0.5F);
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return flag;
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target) && !(target instanceof EntityMagicSlime)){
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if(target instanceof EntitySlime){
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if(!world.isRemote) caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(),
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this.getNameForTranslationFormatted()));
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}else{
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if(target instanceof EntitySkeleton && caster instanceof EntityPlayer)
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WizardryAdvancementTriggers.slime_skeleton.triggerFor((EntityPlayer)caster);
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if(!world.isRemote){
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EntityMagicSlime slime = new EntityMagicSlime(world, caster, (EntityLivingBase)target,
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(int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)));
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world.spawnEntity(slime);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return true;
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}
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@Override
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protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
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world.spawnParticle(EnumParticleTypes.SLIME, x, y, z, 0, 0, 0);
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ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.2f, 0.8f, 0.1f).spawn(world);
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}
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}
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