Files
Wizardry/src/main/java/electroblob/wizardry/spell/Slime.java
T
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00

94 lines
3.5 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.entity.living.EntityMagicSlime;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
public class Slime extends SpellRay {
private static final int BASE_DURATION = 200;
public Slime(){
super("slime", Tier.ADVANCED, Element.EARTH, SpellType.ATTACK, 20, 50, false, 8, WizardrySounds.SPELL_ICE);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
// This spell uses more than one sound, so this is required...
boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
if(flag) WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_SLIME_ATTACK, 1.0F, 0.5F);
return flag;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
if(flag) caster.playSound(SoundEvents.ENTITY_SLIME_ATTACK, 1.0F, 0.5F);
return flag;
}
@Override
protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.isLiving(target) && !(target instanceof EntityMagicSlime)){
if(target instanceof EntitySlime){
if(!world.isRemote) caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(),
this.getNameForTranslationFormatted()));
}else{
if(target instanceof EntitySkeleton && caster instanceof EntityPlayer)
WizardryAdvancementTriggers.slime_skeleton.triggerFor((EntityPlayer)caster);
if(!world.isRemote){
EntityMagicSlime slime = new EntityMagicSlime(world, caster, (EntityLivingBase)target,
(int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)));
world.spawnEntity(slime);
}
}
return true;
}
return false;
}
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return true;
}
@Override
protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
world.spawnParticle(EnumParticleTypes.SLIME, x, y, z, 0, 0, 0);
ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.2f, 0.8f, 0.1f).spawn(world);
}
}